IMJ Archives - 205c <<Return to Archives Index Page

History of MAHJONG - A lengthy discussion in the mahjong newsgroup in year 2000
by Cofa Tsui (Aug 20, 2006)(Updated Jan 1, 2007)


Below is a collection of messages of a lengthy discussion in the mahjong newsgroup in year 2000. It has over 70 pages! The archived messages may be searched from the mahjong newsgroup (rec.games.mahjong) with the following text strings: "Why does kong have precedence over chow"; "MJ History (was: Why does kong have precedence)"; "historical development of mah-jong styles".

NOTE: In message #38 Karl Hung provided his personal witness of how mahjong was evolved since the years 1940s.


[Below is a reproduction of messages posted in the mahjong newsgroup (rec.games.mahjong) -
Initial message: 2000-12-08 / Collection date: 2006-08-19 / Archive file: maiarchives205c]


8    From: Alan Kwan - view profile
Date: Fri, Dec 8 2000 5:42 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Fri, 08 Dec 2000 16:15:02 GMT, d...@my-deja.com wrote:
>I think Alan's explanation that a kong scores higher in classical is
>more acceptable.

HKOS is a vast simplification of Chinese Classical. If anyone has
deeper interest in mahjong than merely playing, it is recommended that
he learns the parent form, Chinese Classical, because it gives a lot
of insight on how later versions come by.

>My intuitive reaction would say
>preference should be given to acts where the chance are lower.

In mahjong, precedence is given to acts which are the most
significant. Going out wins the hand and realizes its full score
value, so it has highest priority. Kong and pung has higher priority
than chow because kong and pung score points (even if the player does
not go out with the hand) while a chow has no score value.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


9    From: Cofa Tsui - view profile
Date: Fri, Dec 8 2000 10:39 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a317de0.316...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> HKOS is a vast simplification of Chinese Classical. If anyone has
> deeper interest in mahjong than merely playing, it is recommended that
> he learns the parent form, Chinese Classical, because it gives a lot
> of insight on how later versions come by.

In my opinion, it is yet to determine whether HKOS is a simplification
of Chinese Classical, or "Chinese Classical" a complicated form of
"HKOS". ^_^

> In mahjong, precedence is given to acts which are the most
> significant. Going out wins the hand and realizes its full score
> value, so it has highest priority. Kong and pung has higher priority
> than chow because kong and pung score points (even if the player does
> not go out with the hand) while a chow has no score value.

In HKOS, only the winning hand is scored and only the *elements* in a
winning hand have its value and all elements have to be evaluated as a
whole. In some case, a pung or kong in a hand may decrease the value of
a hand rather than adding value to it.

An answer based on "how many players are allowed for an act" seems fits
in both systems (I guess?).

Cheers!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com http://www.deja.com/
Before you buy.

Reply
==============================END OF MESSAGE=====


10    From: Alan Kwan - view profile
Date: Fri, Dec 8 2000 11:51 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Sat, 09 Dec 2000 05:39:01 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>In article <3a317de0.316...@news.netvigator.com>,
> t...@notmenetvigator.com (Alan Kwan) wrote:

>> HKOS is a vast simplification of Chinese Classical. If anyone has
>> deeper interest in mahjong than merely playing, it is recommended that
>> he learns the parent form, Chinese Classical, because it gives a lot
>> of insight on how later versions come by.

>In my opinion, it is yet to determine whether HKOS is a simplification
>of Chinese Classical, or "Chinese Classical" a complicated form of
>"HKOS". ^_^

There is overwhelming historical evidence pointing to the former.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


11    From: Tom Sloper - view profile
Date: Sat, Dec 9 2000 12:49 am

Email: Tom Sloper <tslo...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Cofa Tsui wrote:
> While d_lau's question can be answered from different points of view,

my answer was based on the *neutralized nature* of the acts involved.
If "pung" or "kong" is to be declared to claim a discard, only EITHER
one "pung" OR one "kong" can be declared (including "change of mind"
scenarios), and by ONE SAME PLAYER.

Just to throw in some confusion into the issue: this answer is
absolutely true, /unless/ the player is playing American mah-jongg. In
American mah-jongg, with the use of 8 jokers ("almighty" tiles), it is
possible for two players to desire a tile for pung or kong or both.

Of course, we are talking about Dan Lau's game, which is not American.
In fact, reviewing this thread, Dan has never stated (in this thread)
whether he plays Classical or HKOS (it might even be Taiwanese, but I
don't remember from previous threads). We may be debating farther than
is necessary given that we don't have all the facts about what the
question is exactly.

Alan wrote:
>>> HKOS is a vast simplification of Chinese Classical. If anyone has
>>> deeper interest in mahjong than merely playing, it is recommended
that
>>> he learns the parent form, Chinese Classical, because it gives a lot
>>> of insight on how later versions come by.

Cofa replied:

>>In my opinion, it is yet to determine whether HKOS is a simplification
>>of Chinese Classical, or "Chinese Classical" a complicated form of
>>"HKOS". ^_^

Alan said what I wanted to say:

>There is overwhelming historical evidence pointing to the former.

Alan said it better than I would have. (I would have said something
convoluted like, "Oh, yeah? Whichever comes first, the other is the XX
form of /that/.")

Alan is correct; there /is/ overwhelming evidence that the Classical
game is indeed the classical game, from which HKOS derived. Another
proponent of HKOS as "the correct original form" is David Li, who went
off to research his 2nd mah-jongg book. It would be interesting to
hear his arguments on this point.

Cheers,
Tom

Tom Sloper
http://www.sloperama.com/mahjongg

Sent via Deja.com http://www.deja.com/
Before you buy.

Reply
==============================END OF MESSAGE=====


12    From: d_lau - view profile
Date: Sat, Dec 9 2000 9:46 pm

Email: d...@my-deja.com
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <90so73$1e...@nnrp1.deja.com>,

toms...@sloperama.com wrote:
> Of course, we are talking about Dan Lau's game, which is not American.
> In fact, reviewing this thread, Dan has never stated (in this thread)
> whether he plays Classical or HKOS (it might even be Taiwanese, but I
> don't remember from previous threads). We may be debating farther
than
> is necessary given that we don't have all the facts about what the
> question is exactly.

Tom, actually I had stated previously in my posts that I only play
HKOS. But my original question in this thread had very little to do
with what style, that was why I asked for the "historians" to help
answer it because I knew it was historical. Since I didn't know the
Chinese Classical scoring rules, I had to ask.

Thanks everyone, for a good discussion.

Sent via Deja.com http://www.deja.com/
Before you buy.

Reply
==============================END OF MESSAGE=====


13    From: Cofa Tsui - view profile
Date: Sat, Dec 9 2000 11:01 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <90so73$1e...@nnrp1.deja.com>,

- Hide quoted text -
- Show quoted text -

toms...@sloperama.com wrote:
> Cofa Tsui wrote:

> > While d_lau's question can be answered from different points of
view,
> my answer was based on the *neutralized nature* of the acts involved.
> If "pung" or "kong" is to be declared to claim a discard, only EITHER
> one "pung" OR one "kong" can be declared (including "change of mind"
> scenarios), and by ONE SAME PLAYER.

> Just to throw in some confusion into the issue: this answer is
> absolutely true, /unless/ the player is playing American mah-jongg.
In
> American mah-jongg, with the use of 8 jokers ("almighty" tiles), it is
> possible for two players to desire a tile for pung or kong or both.

Interesting! But even if American mahjong is played and even two
players are trying to declare "pung" on a discard, perhaps still only
one player can make the "pung" - in priority (?) If it is true, the rest
will be straightforward.

> Alan said what I wanted to say:

> >There is overwhelming historical evidence pointing to the former.

> Alan said it better than I would have. (I would have said something
> convoluted like, "Oh, yeah? Whichever comes first, the other is the XX
> form of /that/.")

> Alan is correct; there /is/ overwhelming evidence that the Classical
> game is indeed the classical game, from which HKOS derived. Another
> proponent of HKOS as "the correct original form" is David Li, who went
> off to research his 2nd mah-jongg book. It would be interesting to
> hear his arguments on this point.

I am still not convinced, given my experience with this group that in
many cases, when people said "rulebook" of mahjong, it was in fact a
"reference book" about mahjong was referred. Likewise, would those
"evidence" be in fact "reference" as well? Given the lack of
documentation demonstrating any proper evidence of the origin of the
game, I am still in doubt as to whether HKOS was derived from Chinese
Classical, or if they both were derived from some other "origin" of the
game. (Note: the term "HKOS" might be young, while the play style could
be much older. In fact, when I first learned mahjong, I was told it was
Cantonese Mahjong, a term which is still common nowadays.)

As to the "overwhelming historical evidence", could you, Alan or Tom,
indicate a date of any of the oldest evidence you know of?

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com http://www.deja.com/
Before you buy.

Reply
==============================END OF MESSAGE=====


14    From: sloperama.com - view profile
Date: Sun, Dec 10 2000 4:15 pm

Email: "sloperama.com" <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Cofa wrote:
>Interesting! But even if American mahjong is played and even two
>players are trying to declare "pung" on a discard, perhaps still only
>one player can make the "pung" - in priority (?)

Yes, "in priority" as you say. Just as is done in other forms when two
players claim a tile for same use.

>I am still not convinced, given my experience with this group that in
>many cases, when people said "rulebook" of mahjong, it was in fact a
>"reference book" about mahjong was referred. Likewise, would those
>"evidence" be in fact "reference" as well?

This is a meaningless argument. It's improper to use semantics (how someone
may have referred to a book) as evidence against the book's validity. More
below.

>Given the lack of
>documentation demonstrating any proper evidence of the origin of the
>game, I am still in doubt as to whether HKOS was derived from Chinese
>Classical, or if they both were derived from some other "origin" of the
>game.

Find us the earliest possible work (in any language) documenting the HKOS
style of play. Let's start from there.

>(Note: the term "HKOS" might be young, while the play style could
>be much older. In fact, when I first learned mahjong, I was told it was
>Cantonese Mahjong, a term which is still common nowadays.)

Fine. Semantics are unimportant in determining the history of the game.

>As to the "overwhelming historical evidence", could you, Alan or Tom,
>indicate a date of any of the oldest evidence you know of?

Gladly.

* 1893: [U.S.A.] Anthropologist Stewart Culin wrote papers introducing
Mahjong to the English-speaking world. I have not seen any of these, and do
not know in what detail the rules are discussed. This is THE earliest known
mention of mah-jongg according to the Mahjong Museum. (The Mahjong Museum
estimates the game's origin as being in the 1850s.)

* 1909: [Japan] Article "Some Places in Manchuria and Korea" published by
Soseki Natsume. I cannot read Japanese, and have no record of what he wrote
other than that he "stated that he saw Chinese people playing Mahjong" in
Shanghai. This is the earliest known Japanese description of Mahjong
confirmed so far, according to the Mahjong Museum in Chiba. Given the
similarity between the Chinese Classical and classical Japanese scoring
systems, I can only surmise that the original game introduced to Japan was
the non-HK variety.

* May, 1920: [China] The earliest known Chinese book on mah-jongg: "Keys to
Winning at Mah-Jongg and Poker," by Haishang Laoyuouke (a pen name),
Shanghai Shijie Shuju. I have not seen the book, wouldn't know how to read
it anyway, and don't know if it was printed in Northern or Southern China.

* 1920: [U.S.A.] Babcock wrote his simplified "Rules for Mah-Jongg" (usually
called "the Red Book"), based on the Chinese Classical rules (not on the
HK/Cantonese rules).

* 1923: [U.S.A.] Robert F. Foster serialized his research on Mahjong in the
magazines "Vanity Fair" and "Asia" from 1923 to 1924, and compiled it all in
his book "Foster on Mahjong." This game too was based on the Classical
rules (not on the HK/Cantonese rules).

I have collected many mah-jongg books (in English) from the 1920s. In fact,
I just checked 15 non-Babcock books all dated 1922-1924. In these books, it
is acknowledged that there are regional variants in China (especially
Northern vs. Southern, primarily Shanghai vs. Canton). But the difference
in those areas seems mainly to be in fine points of the scoring, which
special hands are recognized, and other various ways of handling specific
situations.

Olga Racster, for instance, in her 1924 book (printed in Great Britain -- so
it's not "polluted" by the mah-jongg wars going on at that time in the
U.S.), states that the main difference between the Shanghai style and the
Hong Kong style at the time was that the "base score" in Shanghai was 20
points; in Hong Kong it was 10.

R.F. Foster, in his research for his magazine articles, mentions that he
used 27 translations from Chinese manuscripts, and that "all 27 agree upon
what might be called the cardinal points of the scoring. They differ only in
the limitation of certain scores to certain hands, and in the bonuses or
doubles."

As far as I can determine from these 15 non-Babcock books, the game known
today as "Chinese Classical" was played pretty much the same (with minor
differences) all across China (including the Canton area).

That's all I have for the moment. Alan's turn.

Cheers,
Tom

Tom Sloper
http://www.sloperama.com

Reply
==============================END OF MESSAGE=====


15    From: Tom Sloper - view profile
Date: Mon, Dec 11 2000 9:58 am

Email: "Tom Sloper" <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

A correction.

> * May, 1920: [China] The earliest known Chinese book on mah-jongg: "Keys
to
> Winning at Mah-Jongg and Poker," by Haishang Laoyuouke (a pen name),
> Shanghai Shijie Shuju. I have not seen the book, wouldn't know how to
read
> it anyway, and don't know if it was printed in Northern or Southern China.

I misspoke there. Clearly it was printed in Northern China, and clearly it
describes the Shanghai rules of the time (aka "Chinese Classical").

- Hide quoted text -
- Show quoted text -

> Cheers,
> Tom

> Tom Sloper
> http://www.sloperama.com

Reply
==============================END OF MESSAGE=====


16    From: Cofa Tsui - view profile
Date: Tues, Dec 12 2000 12:14 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Tom wrote:

Yes, "in priority" as you say. Just as is done in other forms when two
players claim a tile for same use.

So I believe only ONE player can make the "pung" or "kong" in question.

Cofa wrote:
>I am still not convinced, given my experience with this group that in
>many cases, when people said "rulebook" of mahjong, it was in fact a
>"reference book" about mahjong was referred. Likewise, would those
>"evidence" be in fact "reference" as well?
Tom wrote:

This is a meaningless argument. It's improper to use semantics (how
someone may have referred to a book) as evidence against the book's
validity. More below.

Alan Kwan wrote:

That's no more than a verbal dispute. Anybody can write a book on
mahjong and call it a "rulebook", but that says nothing about its
correctness or authority.

Millington's book seems much better researched and much more reliable
than many a "rulebook".

Perhaps the argument about the validity as to whether a book is really a
/rulebook/ is not meaningless, especially to those who wanted to learn
the game in full but found at the end the rules of the rulebook itself
were not complete enough to solve any problems of play.

I agree that Millington indeed did a very good job on the research of
the game of mahjong. But as far as /rules/ are concerned, occasionally
we did have hard time finding answers from Millington's rules to
questions posted to this NG.

Cofa wrote:
>Given the lack of
>documentation demonstrating any proper evidence of the origin of the
>game, I am still in doubt as to whether HKOS was derived from Chinese
>Classical, or if they both were derived from some other "origin" of the
>game.
Tom wrote:

Find us the earliest possible work (in any language) documenting the
HKOS style of play. Let's start from there.

I did admit that there is lack of documentation demonstrating any proper
evidence of the origin of the game - including HKOS (or its equivalent).
However, it does not mean HKOS was derived from Chinese Classical.
(further below)

>As to the "overwhelming historical evidence", could you, Alan or Tom,
>indicate a date of any of the oldest evidence you know of?

<snipped - Tom's collection of mahjong books>

(From year 1893 through to 1923 - I always admire at Tom's great
collection of mahjong books! Thanks for the info Tom!)

From what Tom has described, those books basically told about the game
style the authors knew of. I believe they did not say what *was* the
origin, and which was derived from the other - Which is such *evidence*
we both should look for in this discussion.

One thing seems to be true: those authors all told about mahjong in the
"Chinese Classical" form (or its equivalent), so Chinese Classical must
be a form much earlier than HK/Cantonese style (or its equivalent). IS
THIS TRUE, OR ARE THOSE BOOKS EVIDENCES OF SUCH STATEMENT?

I certainly am doubt about it! However, history is history, facts are
facts - I did recognize the "overwhelming books" about Chinese
Classical, and the very few about HK/Cantonese, as most of you did. It
is, however, a fact that they didn't /connect/ (or compare) each other.
They were independent, and talking about game of its own.

On the other hand, I could think of some reasons why the history and
facts were developed that way:

(a) In those days (1920's) when a foreigner visited China, probably the
only parts of China they could visit were the NE provinces, or perhaps
only few cities like Shanghai and "Peking" were available to them. These
were places where Chinese Classical/Shanghainese was then developed or
evolved.

(b) In the old days, very few Chinese authors would be pleased to write
books about a game of the gambling nature. Or, the game was only
available to very few people connected to the emperor society. Perhaps
these were the reasons why the "origin" of the game was lost in nowhere.

(c) The "origin" of mahjong games as we play today, could be diverged
over time all over China. [Note: This is only my guess, NOT to be
treated as evidence.] Few mainstreams became those different styles that
are popular to us as you see today (e.g., Chinese Classica/Shanghainese,
HK/Cantonese, Taiwanese, Japanese, etc.). Some might look "rare" to some
of us (e.g., Philippine, Vietnamese styles, etc.). If this were true, it
would be reasonable for anyone to have reasonable doubt as to which
style was derived from the other. Perhaps, they were all derived from
one "origin" which is still in lost. Who can be so sure to tell?

In some newer articles and nowadays, authors intend to investigate which
was the "origin", which was derived from which. But these can be
referred to as /references/, rather than /evidences/ of the *results*
those authors wanted to tell in their books, UNLESS the true *origin* is
also evidenced and presented.

As the game of mahjong becomes more and more popular, and more and more
*evidences* about the games are readily available in written forms, it
becomes possible one may find something in one style that is similar or
deviated from the other style. This is a point that is out of the
current discussion.

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply

==============================END OF MESSAGE=====



MJ History (was: Why does kong have precedence)
17    From: Tom Sloper - view profile
Date: Tues, Dec 12 2000 5:49 pm

Email: Tom Sloper <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Cofa wrote:
><snipped - Tom's collection of mahjong books>

>(From year 1893 through to 1923 - I always admire at Tom's great
>collection of mahjong books! Thanks for the info Tom!)

You're welcome, but I have not said that I have any books from before
1920. I did quote some earlier books, which I've learned about through
the Mahjong Museum in Chiba and from previous discussions here on this
newsgroup. First mention of Culin I encountered was here on the NG.

>From what Tom has described, those books basically told about the game
>style the authors knew of. I believe they did not say what *was* the
>origin, and which was derived from the other

Uh-huh. They described the Chinese Classical style as being the game
that was played (with minor variations) all across China -- including
HK. They couldn't say that it was the parent of any other styles if
those other styles didn't exist yet. So the lack of them mentioning
other styles is actually a point against you -- not a point in your
favor.

>- Which is such *evidence*
>we both should look for in this discussion.

That was my intention -- to give /evidence/ for why Alan and I contend
that the preponderance of the evidence shows that Chinese Classical
existed before HKOS. I have given evidence that shows that CC was
widely played all across China in the early 1920s, and that it was even
played in Hong Kong.

>[snip] On the other hand, I could think of some reasons why the
history and
>facts were developed that way:

>(a) In those days (1920's) when a foreigner visited China, probably the
>only parts of China they could visit were the NE provinces, or perhaps
>only few cities like Shanghai and "Peking" were available to them.
These
>were places where Chinese Classical/Shanghainese was then developed or
>evolved.

Well, Hong Kong was in fact a British colony at that time. Was it a
British colony where non-Chinese people could not go? See the British
subject Olga Racster's book as one piece of solid evidence that the CC
game was the prevalent style in Hong Kong in the early 1920s.

>(b) In the old days, very few Chinese authors would be pleased to write
>books about a game of the gambling nature. Or, the game was only
>available to very few people connected to the emperor society. Perhaps
>these were the reasons why the "origin" of the game was lost in

nowhere.

Perhaps so. Our side has presented the facts to bolster our side of the
argument. Looking for the facts from your side.

>(c) The "origin" of mahjong games as we play today, could be diverged
>over time all over China. [Note: This is only my guess, NOT to be
>treated as evidence.]

The most educated guess (by the Mahjong Museum, whose library is much
larger than mine, and whose staff are able to deal better than I with
Chinese texts) is that the game was created during the Tai Ping
Rebellion (1850-55) by Chin Zheng Yue, by combining aspects of Matiao
and Dominoes.

>[snip] Perhaps, they were all derived from
>one "origin" which is still in lost. Who can be so sure to tell?

We gave you facts. You give us "perhaps." We await facts from your
side.

>In some newer articles and nowadays, authors intend to investigate
which
>was the "origin", which was derived from which. But these can be
>referred to as /references/, rather than /evidences/ of the *results*
>those authors wanted to tell in their books, UNLESS the true *origin*
is
>also evidenced and presented.

I personally don't have any vested interest in what the "original"
rules were. I enjoy the rules that are in use today, in their many
flavors and accents. But I am interested in learning facts, thus I've
collected and presented some. It's been established that CC was
prevalent in HK in the early 1920s.

Looking for some facts and evidence from those (like you) who believe
that the Hong Kong style was even in existence during or prior to the
1920s -- that HKOS is the "original" style.

The preponderance of the evidence indicates otherwise.

Cheers,
Tom

Tom Sloper
http://www.sloperama.com

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


18    From: John McLeod - view profile
Date: Fri, Dec 15 2000 5:20 pm

Email: John McLeod <j...@pagat.demon.co.uk>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Tom Sloper <toms...@sloperama.com> wrote:
>The most educated guess (by the Mahjong Museum, whose library is much
>larger than mine, and whose staff are able to deal better than I with
>Chinese texts) is that the game was created during the Tai Ping
>Rebellion (1850-55) by Chin Zheng Yue, by combining aspects of Matiao
>and Dominoes.

Is Matiao the same as Ma Diao, the Chinese game with the 40 card money
pack that was fashionable in the late Ming period - around 1600? If so,
what is the connection with Mah Jong? I have seen this relationship
claimed by several people, but without any explanation or evidence.

Ma Diao was a trick taking game for four players, each dealt 8 cards.
Those who took more than two tricks won and those who take one trick or
none lost. The only possible connections I can see with Mah Jong are:

a) that both use a kind of money cards - three of the four Ma Diao suits
(cash, strings and myriads) - correspond to the three Mah Jong suits
(circles, bamboos and characters)

b) that the names of both games begin with the syllable "ma" - albeit
the "ma" in Mah Jong means "hemp" while the "ma" in Ma Diao is a
different character meaning "horse".

To say that Mah Jong is derived from Ma Diao seems about as accurate as
saying that Canasta is derived from Whist (both of which use cards with
hearts, diamonds, clubs and spades).

I would be very interested to know what evidence there is in favour of a
genuine Mah Jong / Ma Diao connection.

(Presumably the aspect of Dominoes that was taken up by Chin Zheng Yue
was simply the idea of making the pieces as tiles rather than cards?)
--
John McLeod For information on card games visit
j...@pagat.demon.co.uk http://www.pagat.com/

Reply
==============================END OF MESSAGE=====


19    From: Tom Sloper - view profile
Date: Fri, Dec 15 2000 7:28 pm

Email: Tom Sloper <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

I had written:

>>The most educated guess (by the Mahjong Museum, whose library is much
>>larger than mine, and whose staff are able to deal better than I with
>>Chinese texts) is that the game was created during the Tai Ping
>>Rebellion (1850-55) by Chin Zheng Yue, by combining aspects of Matiao
>>and Dominoes.

Now John McLeod (a most welcome visitor***, BTW) writes:

>Is Matiao the same as Ma Diao, the Chinese game with the 40 card money
>pack that was fashionable in the late Ming period - around 1600? If so,
>what is the connection with Mah Jong? I have seen this relationship
>claimed by several people, but without any explanation or evidence.

Yes, John. The very same. The part of my sentence where I said "by
combining aspects of Matiao and Dominoes" was my own (perhaps a bit of
an oversimplification, for brevity's sake).

>Ma Diao was a trick taking game for four players, each dealt 8 cards.
>Those who took more than two tricks won and those who take one trick or
>none lost. The only possible connections I can see with Mah Jong are:

>a) that both use a kind of money cards - three of the four Ma Diao
suits
>(cash, strings and myriads) - correspond to the three Mah Jong suits
>(circles, bamboos and characters)

Yes. Precisely.

>b) that the names of both games begin with the syllable "ma" - albeit
>the "ma" in Mah Jong means "hemp" while the "ma" in Ma Diao is a
>different character meaning "horse".

No, that isn't /necessarily/ an important similarity between the two
games. According to the MJM book, though, the audible similarity
between the two names is even more pronounced (forgive the term) when
spoken in Japanese or Shanghainese. The book says that Japanese
players pronounce the Chinese characters for Matiao as "mahjong." And
that there is an audible similarity in Shanghainese, as well. This led
to some confusion in the 1920s, the book says, leading some outsiders
to think that the game of mah-jongg could be played either with cards
or with tiles. (In fact, "card mah-jongg" was a later development, as
far as I can tell.)

Perhaps this was the origin for Babcock's name for the game which was
actually called "mah cheuk."

>To say that Mah Jong is derived from Ma Diao seems about as accurate as
>saying that Canasta is derived from Whist (both of which use cards with
>hearts, diamonds, clubs and spades).

Well, I didn't mean that the mah-jongg /gameplay/ was derived from
Matiao. Rather that the makeup of a mah-jongg set was derived from the
makeup of a Matiao deck. The MJM book's authors felt (and I agree)
that Matiao was part of the history of the gaming "language" leading up
to the birth of mah-jongg. No study of mah-jongg's history would be
complete without an acknowledgment of the precursor games of matiao and
dominoes.

>I would be very interested to know what evidence there is in favour of
a
>genuine Mah Jong / Ma Diao connection.

Mainly in the suits, as you said. Clearly, the fact that Matiao uses
only 40 cards and mah-jongg uses 144 tiles shows that even at the most
surface examination, the game rules cannot be very closely related.
I'm talking mainly about the physical makeup of the pieces used to play
the game.

The MJM book goes a little further and cites Stewart Culin's theory
that Matiao cards were the parents also of Tarot cards (and therefore
of playing cards). Coins -> Pentacles. Strings -> Batons. Myriads ->
Swords. Silver Harness -> Cups. The MJM book further shows a Culin
photo of a Matiao card from the 11th century and posits that this is
the oldest playing card in the world.

Other members of the Matiao family of card games cited by the MJM book
are "Sui-Huo Ti Pai," "Caozhou Ti Pai," "Jiangxi Ti Pai," "Jiangsu Ti
Pai," "Fujian Ti Pai," "Tung-kwan pai," "Hakka Ti Pai," "Shanxi Tien-
wang Ti Paii" and the Vietnamese game "Ba't." These, according to the
MJM, belong to 4 groups of Matiao of the Ming dynasty. There are
pictures of numerous card decks in the book.

>(Presumably the aspect of Dominoes that was taken up by Chin Zheng Yue
>was simply the idea of making the pieces as tiles rather than cards?)

That is indeed what I meant when I said that.

>John McLeod For information on card games
visit
>j...@pagat.demon.co.uk http://www.pagat.com/***

***John's pagat.com site is THE pre-eminent website on card games.
Anyone interested in card games is advised to bookmark the site!

Tom Sloper
http://www.sloperama.com/mahjongg

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


20    From: Cofa Tsui - view profile
Date: Sat, Dec 16 2000 2:37 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Thanks Tom for your reply with so much detailed references from all
sources. To look at those information presented, we should now perhaps
(another perhaps! ^_^) look back to the original /main/ questions of the
discussion:

"Was HKOS derived from Chinese Classical?" "Were they both derived from
an 'origin' which was lost in the history?"

Although I don't have all the books you have, but from the information
presented, it clearly established that Chinese Classical ("CC") were
existing (Okay, "widely existing") in or around 1920's, and that there
was no mention of HKOS (or that play style by other name) from books
written in or around that time. However, these "establishments" did not
provide answer to any of the two questions.

Although I had admitted in the first place that there was no written
evidence that I could provide to prove the existence of HKOS, I wish to
use your evidence to prove that CC was NOT THE ONLY ONE that was popular
at that time:

Millington admitted in his book <Classical Mahjong Rules>: "In seeking
to determine the true form of Mah-jongg, ... It reveals, however, that
even within China a very considerable diversity prevailed in the details
of the game." (p. 7.) When giving a name to the form of mahjong that he
reported on, he pertinently concluded: "This form, which is described in
the Playing Rules included in chapter 3, we have called 'classical
Mah-Jongg', to distinguish it on the one hand from the several popular
Chinese variant forms, and on the other from the later non-Chinese
adaptations of the game..." (p.8.)

I don't know what other books you have had said about the existence of
any forms other than CC. I don't have those books. From the Millington's
book, however, we did notice that he used the terms like "very
considerable diversity" and "several popular Chinese variant forms" to
describe his findings. We should also notice that, at that time the form
'Chinese Classical' didn't even have a name, like many other 'popular
Chinese variant forms' then existed. Millington NAMED IT!

From this Millington's book alone, it is already obvious that "CC was
not the only game that was popular in China in the 1920's", and that "CC
was not the 'origin' of mahjong games."

Although Alan has provided some meaningful conjectures about how he
thinks HKOS could be derived from CC (more at Alan's lead), given the
lack of proper *evidence* to establish otherwise I am still reasonably
in doubt as to "whether HKOS was derived from Chinese Classical" and am
still reasonable to ask "if both CC and HKOS were derived from an
'origin' which was lost in the history".

I did write:

>>(c) The "origin" of mahjong games as we play today, could be diverged

over time all over China. [Note: This is only my guess, NOT to be
treated as evidence.]

Tom replied:

>The most educated guess (by the Mahjong Museum, whose library is much

larger than mine, and whose staff are able to deal better than I with
Chinese texts) is that the game was created during the Tai Ping
Rebellion (1850-55) by Chin Zheng Yue, by combining aspects of Matiao
and Dominoes.

>>[snip] Perhaps, they were all derived from one "origin" which is still

in lost. Who can be so sure to tell?

>We gave you facts. You give us "perhaps." We await facts from your

side.

In addition to the use of your evidence to support my "perhaps" as
outlined earlier, the guess of the Mahjong Museum ("MJM") further
established that CC was not the "origin". Given this "most educated
guess" by MJM, one should be reasonable to ask: "Was CC /NOT the only
from/ that was derived from an earlier form of mahjong?" And this is
exactly the 2nd main question of this discussion is all about.

Tom wrote:
>Looking for some facts and evidence from those (like you) who believe

that the Hong Kong style was even in existence during or prior to the
1920s -- that HKOS is the "original" style.

>The preponderance of the evidence indicates otherwise.

Unfortunately I have never said that "HKOS is the 'original' style". I
however did say that "The 'origin' of mahjong games as we play today,
could be diverged over time all over China." And this implies that "both
CC and HKOS could be derived from an 'origin' which was lost in the
history." All evidences provided by you do support my /questions/ &
/perhaps/, although any answer is yet to be established.

Cheers!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


21    From: Alan Kwan - view profile
Date: Tues, Dec 12 2000 9:51 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Tue, 12 Dec 2000 19:14:01 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

- Hide quoted text -
- Show quoted text -

>[...] I could think of some reasons why the history and
>facts were developed that way:

>(a) In those days (1920's) when a foreigner visited China, probably the
>only parts of China they could visit were the NE provinces, or perhaps
>only few cities like Shanghai and "Peking" were available to them. These
>were places where Chinese Classical/Shanghainese was then developed or
>evolved.

>(b) In the old days, very few Chinese authors would be pleased to write
>books about a game of the gambling nature. Or, the game was only
>available to very few people connected to the emperor society. Perhaps
>these were the reasons why the "origin" of the game was lost in nowhere.

>(c) The "origin" of mahjong games as we play today, could be diverged
>over time all over China. [Note: This is only my guess, NOT to be
>treated as evidence.] Few mainstreams became those different styles that
>are popular to us as you see today (e.g., Chinese Classica/Shanghainese,
>HK/Cantonese, Taiwanese, Japanese, etc.). Some might look "rare" to some
>of us (e.g., Philippine, Vietnamese styles, etc.). If this were true, it
>would be reasonable for anyone to have reasonable doubt as to which
>style was derived from the other. Perhaps, they were all derived from
>one "origin" which is still in lost. Who can be so sure to tell?

Compare your conjectures with mine, and think about which are more
plausible:

1. Chinese Classical (something the same or very similar to the form
described in Millington) was the original form of mahjong. It was the
predominant form of mahjong played all over China (including in
Cantona and Hong Kong) in the 20's.

2. All other styles, new and old, evolved directly or indirectly from
Chinese Classical.

3. In particular, HKOS evolved directly from Chinese Classical by
dropping the triplet-point counting element, with the purpose of
simplifying the rules and scoring. (The simplification might have
been inspired by the house rule of raising the bonus for going out to
a large amount of 50 or 100 points, which has the effect of making
most scoring elements other than the number of faan in the winning
hand insignificant. According to Millington p.118, such house rule
was common in Hong Kong, among other places.) In order to reduce
illegal collaboration in gambling situations and/or to punish
"ruthless" discarding, the East's doubling of the payment was changed
to the discarder's doubling. And then, in order to encourage/reward
"pattern-building", the value of "Mixed One-Suit" and "All Pong" were
raised from 1 faan to 2 faan, and later to 3 faan.

Both the original East doubling rule and the 2-faan (for Mixed
One-Suit etc.) system are described in Perlmen and Chan (Chapter 8).

Cofa, your conjecture that both HKOS and Chinese Classical were
developed seperately and in parallel from a version *which was
significantly different from the Chinese Classical as we know it*
doesn't sound plausible to me at all. Can you suggest what the
original version could have been like?

4. Japanese Classical evolved directly from Chinese Classical by
adopting the "discarder-pays-for-all" payment plan and dropping the
settlement between non-winning players. Also, a number of patterns
were added.

5. Japanese Modern evolved directly from Japanese Classical by adding
the /riichi/ rule, the /dora/ rule, adding more patterns, raising the
value of patterns (especially for concealed hands), and adding a
number of other rules.

This is why in Japanese modern, we see some rare patterns with low
faan values for their difficulty, namely Three Similar Pong and Mixed
Terminals at 2 faan. (Some players have raised Mixed Terminals to 3
faan.) They retained their values at some intermediate stage of
development and did not get fully updated like patterns such as Pure
One-Suit because they occurred too rarely and were forgotten or
overlooked. We see similar things happening in HKOS: rare patterns
such as Mixed Terminals, Nine Gates and Four Kong are sometimes
forgotten and not propagated properly.

The payment plan in both Japanese versions still clearly shows its
roots in Chinese Classical.

>In some newer articles and nowadays, authors intend to investigate which
>was the "origin", which was derived from which. But these can be
>referred to as /references/, rather than /evidences/ of the *results*
>those authors wanted to tell in their books, UNLESS the true *origin* is
>also evidenced and presented.

>As the game of mahjong becomes more and more popular, and more and more
>*evidences* about the games are readily available in written forms, it
>becomes possible one may find something in one style that is similar or
>deviated from the other style. This is a point that is out of the
>current discussion.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


22    From: Cofa Tsui - view profile
Date: Sat, Dec 16 2000 2:47 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a36fdfa.4072...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

>Compare your conjectures with mine, and think about which are more

plausible:

>1. Chinese Classical (something the same or very similar to the form

described in Millington) was the original form of mahjong. It was the
predominant form of mahjong played all over China (including in Cantona
and Hong Kong) in the 20's.

>2. All other styles, new and old, evolved directly or indirectly from

Chinese Classical.

Both #1 and #2 have been established to be wrong, according to
Millington's findings (p.7 & 8).

>3. In particular, HKOS evolved directly from Chinese Classical by

dropping the triplet-point counting element, with the purpose of
simplifying the rules and scoring. (The simplification might have been
inspired by the house rule of raising the bonus for going out to a large
amount of 50 or 100 points, which has the effect of making most scoring
elements other than the number of faan in the winning hand
insignificant. According to Millington p.118, such house rule was common
in Hong Kong, among other places.) In order to reduce illegal
collaboration in gambling situations and/or to punish "ruthless"
discarding, the East's doubling of the payment was changed to the
discarder's doubling. And then, in order to encourage/reward
"pattern-building", the value of "Mixed One-Suit" and "All Pong" were
raised from 1 faan to 2 faan, and later to 3 faan.

>Both the original East doubling rule and the 2-faan (for Mixed One-Suit

etc.) system are described in Perlmen and Chan (Chapter 8).

>Cofa, your conjecture that both HKOS and Chinese Classical were

developed seperately and in parallel from a version *which was
significantly different from the Chinese Classical as we know it*
doesn't sound plausible to me at all. Can you suggest what the original
version could have been like?

Although your above conjecture (#3) is meaningful, same conjecture could
be established in a "reverse" form. Since HKOS and CC are so different
from each other as you said, and since the lack of evidence to prove a
concrete answer, it is still a good question as to whether they both
were diverged over time from one other 'origin'; and is still reasonable
to question whether one form is derived from the other.

>4. Japanese Classical evolved directly from Chinese Classical by

adopting the "discarder-pays-for-all" payment plan and dropping the
settlement between non-winning players. Also, a number of patterns were
added.

>5. Japanese Modern evolved directly from Japanese Classical by adding

the /riichi/ rule, the /dora/ rule, adding more patterns, raising the
value of patterns (especially for concealed hands), and adding a number
of other rules.

Unlike #3, your #4 and #5 might be supported by latest facts, in that
"there might not have had any mahjong game before in Japan", and that
"the Japanese games are so much similar to Chinese Classical", etc.
(These are my guesses only. I have not studied any Japanese mahjong
games.)

The fundamental points that support my questions are:

- The 'origin' of mahjong (not that of any forms known today, or in the
1920's as the earliest) was lost in the history.

- Many forms of mahjong did exist at the time of any earliest possible
written references about mahjong that can be identified (say, the 1920's
or even 1893).

- None of the written references *evidence* that one form was derived
from the other.

I know that finding an answer to my questions is difficult, perhaps
dismissing those questions is equally difficulty as well.

Cheers!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


23    From: Alan Kwan - view profile
Date: Sat, Dec 16 2000 6:22 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

By "Chinese Classical" I do not mean the precise form described by
Millington. I mean collectively any version which has these important
features:

1. Triplet-points, with 2 points for minor exposed triplet, 4 points
for minor concealed triplet, etc.

2. Settlement between losers. East pays and receives double. The
discarder is usually immaterial. Minimal bonus (2 points) for
self-draw except perhaps for Totally Concealed hands.

3. Low faan or no faan (point value only) for most patterns (except
for limit patterns). 1 faan for Mixed One-Suit instead of 2 or 3
faan. Simple limit system (when a limit is used at all).

Millington's version is a refined Chinese Classical version. I
maintain that HKOS has been developed from some original version which
had these features (thus I would call 'Chinese Classical').

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


24    From: Alan Kwan - view profile
Date: Sat, Dec 16 2000 6:35 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Sat, 16 Dec 2000 21:47:17 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

- Hide quoted text -
- Show quoted text -

>In article <3a36fdfa.4072...@news.netvigator.com>,
> t...@notmenetvigator.com (Alan Kwan) wrote:

>>Compare your conjectures with mine, and think about which are more
>plausible:

>>1. Chinese Classical (something the same or very similar to the form
>described in Millington) was the original form of mahjong. It was the
>predominant form of mahjong played all over China (including in Cantona
>and Hong Kong) in the 20's.

>>2. All other styles, new and old, evolved directly or indirectly from
>Chinese Classical.

>Both #1 and #2 have been established to be wrong, according to
>Millington's findings (p.7 & 8).

By "Chinese Classical" I do not mean the precise form described by
Millington. I mean collectively any version which has these important
features:

1. Triplet-points, with 2 points for minor exposed triplet, 4 points
for minor concealed triplet, etc.

2. Settlement between losers. East pays and receives double. The
discarder is usually immaterial. Minimal bonus (2 points) for
self-draw except perhaps for Totally Concealed hands.

3. Low faan or no faan (point value only) for most patterns (except
for limit patterns). 1 faan for Mixed One-Suit instead of 2 or 3
faan. Simple limit system (when a limit is used at all).

Millington's version is a refined Chinese Classical version. I
maintain that HKOS has been developed from some original version which
had these features (thus I would call 'Chinese Classical').

- Hide quoted text -
- Show quoted text -

>>3. In particular, HKOS evolved directly from Chinese Classical by
>dropping the triplet-point counting element, with the purpose of
>simplifying the rules and scoring. (The simplification might have been
>inspired by the house rule of raising the bonus for going out to a large
>amount of 50 or 100 points, which has the effect of making most scoring
>elements other than the number of faan in the winning hand
>insignificant. According to Millington p.118, such house rule was common
>in Hong Kong, among other places.) In order to reduce illegal
>collaboration in gambling situations and/or to punish "ruthless"
>discarding, the East's doubling of the payment was changed to the
>discarder's doubling. And then, in order to encourage/reward
>"pattern-building", the value of "Mixed One-Suit" and "All Pong" were
>raised from 1 faan to 2 faan, and later to 3 faan.

>>Both the original East doubling rule and the 2-faan (for Mixed One-Suit
>etc.) system are described in Perlmen and Chan (Chapter 8).

>>Cofa, your conjecture that both HKOS and Chinese Classical were
>developed seperately and in parallel from a version *which was
>significantly different from the Chinese Classical as we know it*
>doesn't sound plausible to me at all. Can you suggest what the original
>version could have been like?

>Although your above conjecture (#3) is meaningful, same conjecture could
>be established in a "reverse" form.

That won't be plausible. Think about it. Adding the triplet-point
system and settlement between losers, and reducing pattern faan values
to make CC from HKOS? Why would anyone do that?

>Since HKOS and CC are so different
>from each other as you said

That's not what I said. In fact, HKOS and CC are not too different
from each other, because HKOS has been developed mostly as a
simplification of CC.

>and since the lack of evidence to prove a
>concrete answer, it is still a good question as to whether they both
>were diverged over time from one other 'origin';

Such conjecture has zero plausibility unless someone can suggest what
the "origin" might be like. In all likelihood, said "origin" would
merely be a more primitive version of Chinese Classical.

>and is still reasonable
>to question whether one form is derived from the other.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


25    From: Cofa Tsui - view profile
Date: Sun, Dec 17 2000 11:56 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a3c15f0.1878...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

>That won't be plausible. Think about it. Adding the triplet-point

system and settlement between losers, and reducing pattern faan values
to make CC from HKOS? Why would anyone do that?

It could be possible. Didn't you occasionally read in this NG that
someone did 'complaint' about the non-playability of HKOS because it was
too simplified? If there is a complaint, there is always chance that
such complaint could be changed. (Of course it is just joking: I don't
know the 'original form' of either HKOS or CC.)

Cofa wrote:
>and since the lack of evidence to prove a concrete answer, it is still

a good question as to whether they both were diverged over time from one
other 'origin'; and is still reasonable to question whether one form is
derived from the other.

Alan replied:

>Such conjecture has zero plausibility unless someone can suggest what

the "origin" might be like.

Alan, I 100% agree with your applying the fundamental principle "unless
someone can suggest what the 'origin' might be like" to my conjecture.
Likewise, why couldn't same principle apply to your conjecture as well?

>In all likelihood, said "origin" would merely be a more primitive

version of Chinese Classical.

This could be true if you wanted to suggest how the 'origin' of Chinese
Classical (or the like) could be like (i.e., using the later facts to
guess the earlier things). I have no say about it. However, you could
not THEN say that Chinese Classical WAS THE ORIGIN, where all other
forms (including HKOS) were derived from. This simply cannot stand,
because the former "conjecture" is yet to be proved.

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


26    From: Alan Kwan - view profile
Date: Mon, Dec 18 2000 8:10 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Mon, 18 Dec 2000 06:56:00 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>In article <3a3c15f0.1878...@news.netvigator.com>,
> t...@notmenetvigator.com (Alan Kwan) wrote:

>>That won't be plausible. Think about it. Adding the triplet-point
>system and settlement between losers, and reducing pattern faan values
>to make CC from HKOS? Why would anyone do that?

>It could be possible. Didn't you occasionally read in this NG that
>someone did 'complaint' about the non-playability of HKOS because it was
>too simplified? If there is a complaint, there is always chance that
>such complaint could be changed. (Of course it is just joking: I don't
>know the 'original form' of either HKOS or CC.)

I don't recall reading a lot of such complaints. Most of the
playability problems of HKOS lie not in that HKOS is simplified or
"too" simplified, but rather in that the simplification has been
misdirected, has bad side effects, and such.

>Cofa wrote:
>>and since the lack of evidence to prove a concrete answer, it is still
>a good question as to whether they both were diverged over time from one
>other 'origin'; and is still reasonable to question whether one form is
>derived from the other.

>Alan replied:
>>Such conjecture has zero plausibility unless someone can suggest what
>the "origin" might be like.

>Alan, I 100% agree with your applying the fundamental principle "unless
>someone can suggest what the 'origin' might be like" to my conjecture.
>Likewise, why couldn't same principle apply to your conjecture as well?

It does. Chinese Classical (by my looser definition) is the origin,
so that's what the origin is like. HKOS evolved from it.

>>In all likelihood, said "origin" would merely be a more primitive
>version of Chinese Classical.

>This could be true if you wanted to suggest how the 'origin' of Chinese
>Classical (or the like) could be like (i.e., using the later facts to
>guess the earlier things). I have no say about it. However, you could
>not THEN say that Chinese Classical WAS THE ORIGIN, where all other
>forms (including HKOS) were derived from. This simply cannot stand,
>because the former "conjecture" is yet to be proved.

It seems quite apparent to me when I study the various forms in
detail. HKOS is merely Chinese Classical with some rules removed and
some rules twitched. Since it seems unlikely that CC evolved from
HKOS, the natural conclusion would be that HKOS evolved from CC. The
similiarities cannot be explained otherwise: if HKOS evolved from some
other version, that version has to be so close to CC that it /is/ one
version of CC.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


27    From: Cofa Tsui - view profile
Date: Mon, Dec 18 2000 7:50 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a3e25e6.13642...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> Chinese Classical (by my looser definition) is the origin,
> so that's what the origin is like.

Although I am still in doubt, I think you believe you have found the
original form of mahjong. Shouldn't it be a great news to the world? Or,
at least, a great news to this news group?

Let's celebrate it! Cheers!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


28    From: Alan Kwan - view profile
Date: Fri, Dec 22 2000 8:00 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

>>Alan replied:
>>>Such conjecture has zero plausibility unless someone can suggest what
>>the "origin" might be like.

>>Alan, I 100% agree with your applying the fundamental principle "unless
>>someone can suggest what the 'origin' might be like" to my conjecture.
>>Likewise, why couldn't same principle apply to your conjecture as well?
>> It does. Chinese Classical (by my looser definition) is the origin,
>> so that's what the origin is like.

>Although I am still in doubt, I think you believe you have found the
>original form of mahjong.

The point is not that whether there is any doubt in my conjecture.
The problem is that, an alternate conjecture which fails to even
suggest what the original form might have been like isn't plausible
unless and until said suggestion is given.

If you want me to believe you, or want me to at least consider what
you're trying to claim, you have every responsibility to at least make
out *what* you want me to believe in. If you suggest a conjecture
(with content), we can consider it and compare the plausibility; in
the lack of solid evidence, we can conclude that both conjectures are
possible and leave it as an open problem for further research and
discussion. If you can't suggest anything, there is nothing to
discuss and you will not be heeded.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


29    From: Cofa Tsui - view profile
Date: Tues, Dec 26 2000 1:18 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a4369cc.6438...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> >> It does. Chinese Classical (by my looser definition) is the
origin,
> >> so that's what the origin is like.

> >Although I am still in doubt, I think you believe you have found the
> >original form of mahjong.

> The point is not that whether there is any doubt in my conjecture.
> The problem is that, an alternate conjecture which fails to even
> suggest what the original form might have been like isn't plausible
> unless and until said suggestion is given.

Alan, at this point we better review our questions once again:

In the first place you said "HKOS is a vast simplification of Chinese
Classical." I then replied: "it is yet to determine whether HKOS is a
simplification of Chinese Classical, or 'Chinese Classical' a
complicated form of 'HKOS'." I then summarized it into two main
questions of this discussion:

"Was HKOS derived from Chinese Classical?" "Were they both derived from
an 'origin' which was lost in the history?"

Therefore, the issues causing problems in your conjecture (HKOS was
derived from CC) and in mine (HKOS being derived from CC is yet to be
determined, and both CC and HKOS could have come from the same 'origin'
that had been lost in history) are not the /contents/ of the
conjectures, but the /BASE/ upon which the conjectures were made.

In this discussion, the /base/ is the ORIGIN of the game. If the /base/
is not proved, the conjectures based on it are still questions in a
search, and are subject to change (i.e., a conjecture could be made in a
reverse form and is still subject to final determination after the
/ORIGIN/ is identified). If the /ORIGIN/ is found, all questions are
solved. If the /ORIGIN/ is not determined, arguing about the correctness
of any conjectures basing on the /ORIGIN/ is meaningless.

> If you want me to believe you, or want me to at least consider what
> you're trying to claim, you have every responsibility to at least make
> out *what* you want me to believe in. If you suggest a conjecture
> (with content), we can consider it and compare the plausibility; in
> the lack of solid evidence, we can conclude that both conjectures are
> possible and leave it as an open problem for further research and
> discussion. If you can't suggest anything, there is nothing to
> discuss and you will not be heeded.

I don't need you to believe me. However, I do like your saying: "in the
lack of solid evidence, we can conclude that both conjectures are
possible and leave it as an open problem for further research and
discussion." That's exactly what I truly meant. My conjectures are still
QUESTIONS, I am still seeking the proper answers.

What I was in doubt was about your statement: "Chinese Classical (by my
looser definition) is the origin, so that's what the origin is like."
And since the 'origin' IS the element of those two main questions and
since you believe you have found it, what could I say but to
congratulate you and to suggest celebration of it!

Season's greetings!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


30    From: Alan Kwan - view profile
Date: Mon, Jan 8 2001 8:11 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Tue, 26 Dec 2000 20:18:43 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>"Was HKOS derived from Chinese Classical?" "Were they both derived from
>an 'origin' which was lost in the history?"

The answer seems quite apparent and obvious to me (and a number of
mahjong scholars too), when one looks at the two forms in detail. The
suggestion of an alternate origin which directly evolved to HKOS
without passing through CC just isn't very plausible, especially when
no suggestion of how said origin could have been like can be given.
It seems a badly 'forced' conjecture.

>I don't need you to believe me. However, I do like your saying: "in the
>lack of solid evidence, we can conclude that both conjectures are
>possible and leave it as an open problem for further research and
>discussion." That's exactly what I truly meant. My conjectures are still
>QUESTIONS, I am still seeking the proper answers.

The problem is that, yours is of less than "conjecture" status, since
it doesn't have any plausiblity at all. It's a badly forced, boring,
superfluous question, as useless as questioning Newton and Einstein's
theories without offering any plausible alternative explanation to the
phenomena around us.

The key is in the last part of the above sentence. To challenge a
conjecture, you must offer a plausible alternative conjecture. That's
the starting point.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


31    From: Cofa Tsui - view profile
Date: Thurs, Jan 11 2001 11:37 am

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a5a7df1.2416...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> On Tue, 26 Dec 2000 20:18:43 GMT, Cofa Tsui <cofat...@my-deja.com>
> wrote:

> >"Was HKOS derived from Chinese Classical?" "Were they both derived
from
> >an 'origin' which was lost in the history?"

> The answer seems quite apparent and obvious to me (and a number of
> mahjong scholars too), when one looks at the two forms in detail. The
> suggestion of an alternate origin which directly evolved to HKOS
> without passing through CC just isn't very plausible, especially when
> no suggestion of how said origin could have been like can be given.
> It seems a badly 'forced' conjecture.

However apparent and obvious your (or any mahjong scholars') answers
could be, the 'answers' remain part of the questions IF they are based
on the same 'origin' which is yet to be identified.

Alternatively, you can simply IGNORE the fact that the 'origin' of
mahjong was lost in the history AND claim that 'Chinese Classical' is
the 'origin' of mahjong, like I suggested before. The discussion shall
then automatically come to an end.

- Hide quoted text -
- Show quoted text -

> >I don't need you to believe me. However, I do like your saying: "in
the
> >lack of solid evidence, we can conclude that both conjectures are
> >possible and leave it as an open problem for further research and
> >discussion." That's exactly what I truly meant. My conjectures are
still
> >QUESTIONS, I am still seeking the proper answers.

> The problem is that, yours is of less than "conjecture" status, since
> it doesn't have any plausiblity at all. It's a badly forced, boring,
> superfluous question, as useless as questioning Newton and Einstein's
> theories without offering any plausible alternative explanation to the
> phenomena around us.

> The key is in the last part of the above sentence. To challenge a
> conjecture, you must offer a plausible alternative conjecture. That's
> the starting point.

There is great large huge dramatic difference between questioning 'CC is
the origin of mahjong' and 'the theories of Newton and Einstein'. The
latter were proven with solid evidences, while the 'origin of mahjong'
is not.

Instead of leaving both conjectures "as an open problem for further
research and discussion", it seems that you are more interested in
seeing more conjectures rather than admitting the fact that the 'origin'
of mahjong is still at lost.

Just to fulfil your curiosity and as some fun to this NG, the following
could be some conjectures related to 'HKOS' (or that play style by its
nature):

(a) The original game allowed for one winner only in each hand of game,
and all players paid to the winner (that was 'HKOS'). For some reason
and in some point of time and in a particular place on earth, some
naughty (or genius) players in a game play of four found that it was
very boring as player A always won. Player B then suggested, instead of
all three players always paid to A, why not all four players be allowed
to compare their own hands, and settled some scores between one and
other as well. This way, an 'always looser' could also have chance of
getting positive scores as he might have had lost to player A, but could
win from the other two players. This idea was great! And soon this
became spread all over places, and was perhaps the 'origin' or
'prototype' of the 'Chinese Classical' style.

(b) Settling between players who had tiles that were not of complete
hands could sometimes cause problems. Since it was inevitable that some
patterns in a non-complete hand could be scored differently, it needed a
complete rule to regulate how patterns in non-complete hands may be
scored. The simple (an origin is usually always simple, thus providing
room for any added-on, improvement, further development, etc.) patterns
in HKOS could always cause problems. Some special patterns had to be
created to make the scoring more precise, and so some were created, thus
making CC a bit more complicated than HKOS, in both the patterns and the
scoring.

(c) It was said that the 'original' mahjong was played by cards. A set
of card mahjong was brought to a remote area and was played extensively,
that most of the cards became torn and worn. Later, people there were
smart enough to engrave images on bamboo pieces, thus making the first
set of bamboo mahjong in the world (of course, this was not documented,
or otherwise any such documentation was lost in the history).

[Many more conjectures can be made and by anyone. But what would be the
point if such conjectures are based on 'something' that is also a
conjecture by itself?]

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


32    From: Tom Sloper - view profile
Date: Thurs, Jan 11 2001 3:32 pm

Email: "Tom Sloper" <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

It's time for me to jump into the debate again. Cofa Tsui had asked (in the
first part of a two-part question):

>>>"Was HKOS derived from Chinese Classical?"

Yes. It was. It is clear from viewing texts of the early 1920s that Chinese
Classical was played throughout China, with some minor differences, even in
Hong Kong. No mention can be found of the HKOS-style playing system in any
writings of the 1920s, and in the 1920s mah-jongg was a hugely popular
worldwide fad. It's unthinkable that HKOS could have gone undocumented if
it indeed existed in that decade. So the answer (based solely on documented
evidence) is clearly yes. Documented evidence isn't the only proof,
however. There's also the evidence inherent in the rules of the games in
discussion. As Alan Kwan replied:

>> The answer seems quite apparent and obvious to me (and a number of
>> mahjong scholars too), when one looks at the two forms in detail.

Alan's previous post showing how the rules are clearly evolutionary from
Chinese Classical was extremely logical and well reasoned. Alan's arguments
(especially when coupled with the documented evidence) should be convincing
to anyone with an open mind. I wonder why Cofa resists so much? Is Cofa's
IMJ trademark somehow threatened (reduced in value) if it's based on a form
of mah-jongg which is merely derived from the original rules (rather than on
the original rules themselves)? [I don't think so, but perhaps Cofa does.]

Cofa's question had a second part:

>>>"Were they both derived from
>>>an 'origin' which was lost in the history?"

The answer to this question is "perhaps yes and definitely no."

Millington does discuss the possibility that the original rules varied
somewhat from Chinese Classical, and calls the posited original rules
"proto-mah-jongg." IMO, proto-MJ (if it did exist) evolved (was refined)
into CC, then HKOS derived from that. So: "perhaps yes."

But one senses that Cofa's question actually means to hint that HKOS is not
the offspring, but rather the sibling, of Chinese Classical. So:
"definitely no."

Alan also addressed this:

>> The
>> suggestion of an alternate origin which directly evolved to HKOS
>> without passing through CC just isn't very plausible, especially when
>> no suggestion of how said origin could have been like can be given.
>> It seems a badly 'forced' conjecture.

I agree with Alan. One has to wonder why Cofa persists in resisting so
consistently (sorry, I'll desist playing with my words now):

>Alternatively, you can simply IGNORE the fact that the 'origin' of mahjong

was lost in the history AND claim that 'Chinese Classical' is the 'origin'
of mahjong, like I suggested before. The discussion shall then automatically
come to an end.

Perhaps Chinese Classical IS indeed the original game, as originally
designed by Chin Zheng Yue / Hung Hsiu-Chuan / Houng-Sieou-Ts'iuen / Unnamed
civil servants / army officers / Two unnamed brothers. Perhaps the term
"proto-mah-jongg" is a red herring.

But we don't know for sure. Culin didn't give us enough information to go
on, and then there are those early sets with the blue Chung ("center wind").
So we cannot claim that CC is definitely the original set of rules. But in
my view, it doesn't matter that much if the original rules were different --
in the 1920s, CC was the /only/ set of rules around. So, /effectively/, CC
are the BASIC rules, the standard, from which all other forms have
subsequently evolved.

Cofa wrote:
>it seems that you are more interested in seeing more conjectures rather

than admitting the fact that the 'origin' of mahjong is still at lost.

No, Alan was not conjecturing. He was only showing, through a logical
analysis of the rules of CC and HKOS, that one is clearly the offspring (not
the sibling) of the other. It seems that Cofa, rather, is the one who is
more interested (through conjecture) in elevating the importance of HKOS
than in seeing the truth:

>Just to fulfil your curiosity and as some fun to this NG, the following

could be some conjectures related to 'HKOS' (or that play style by its
nature):

[Three conjectures-upon-conjectures snipped]

>[Many more conjectures can be made and by anyone. But what would be the

point if such conjectures are based on 'something' that is also a conjecture
by itself?]

Exactly. What IS the point? I had written a detailed reply to Cofa's three
conjectures-upon-conjectures, then realized that replying to them was just
as pointless as making them in the first place.

Cheers,
Tom

Tom Sloper
http://www.sloperama.com/mjfaq.html

Reply
==============================END OF MESSAGE=====


33    From: Cofa Tsui - view profile
Date: Thurs, Jan 11 2001 10:49 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <vwq76.28125$y9.6839...@typhoon.we.rr.com>,
"Tom Sloper" <toms...@sloperama.com> wrote:

> It's time for me to jump into the debate again.

(Welcome back!)

Cofa Tsui had asked
(in the

- Hide quoted text -
- Show quoted text -

> first part of a two-part question):

> >>>"Was HKOS derived from Chinese Classical?"

> Yes. It was. It is clear from viewing texts of the early 1920s that
Chinese
> Classical was played throughout China, with some minor differences,
even in
> Hong Kong. No mention can be found of the HKOS-style playing system
in any
> writings of the 1920s, and in the 1920s mah-jongg was a hugely popular
> worldwide fad. It's unthinkable that HKOS could have gone
undocumented if
> it indeed existed in that decade. So the answer (based solely on
documented
> evidence) is clearly yes. Documented evidence isn't the only proof,
> however. There's also the evidence inherent in the rules of the games
in
> discussion. As Alan Kwan replied:

How could you be so sure?

As once mentioned in my other posting, my position is that even a lot of
texts of the 1920's mentioned about Chinese Classical ("CC"), it also
mentioned that other variants were also existing. What kind of variants
were those unmentioned styles we don't know, it was however clearly
evidenced that CC was NOT THE ONLY STYLE EXISTING AT THAT TIME.

On the other hand, since the game was so popular worldwide in the 1920's
and if CC was so 'obvious' and 'apparent' that it was the 'origin' of
mahjong, I think it should be more logical and qualified for those
writers in the 1920's to declare such thought. In the contrast, I don't
think any book of the 1920's had claimed what was the 'origin' of the
game. In fact, there was not any writing up to date (or, perhaps, prior
to this discussion) that had determined what the origin of mahjong was!

Among this NG, I believe you are the one who has the most complete
collection of mahjong books. Even if we look at your collection (in your
FAQ on mahjong history), I am still not convinced if the collection is
good enough to determine the true origin of mahjong. (Not the 'one' that
was defined in your FAQ.) Tracing the lost origin of mahjong is no doubt
a job that could cost huge. Among those books listed, I could see that
the most qualified organizations that could have such resources are
authors of the CHINESE MAHJONG CONTEST RULES ("CMCR", 1998 Beijing,
China) and the 'Mahjong Museum Book' ("MJM" 1999 Chiba, Japan).

I don't have the MJM. From what you had mentioned and what had not
mentioned in this NG, I believe the MJM has NOT DETERMINED what was the
origin of mahjong. It shouldn't have had mentioned what style was
derived from which, either. (Correct me if my guess is wrong.) As to my
CMCR on hand, it said that "mahjong could be traced back as early as
three to four thousand years ago" (p.1). It DID NOT MENTION how the
origin of mahjong was like, or what style was derived from which. Does
this have any meaning to our current discussion?

My point is that we are living in the late 20th century and we are now
talking about a very, very old game that we have only very, very little
documentation that we could study about. I am not in favour of any
conjecture. I SIMPLY DON'T THINK IT IS RESPONSIBLE ENOUGH TO LAY ANY
CONCLUSION THAT IS BASED SOLELY ON CONJECTURES. Please be serious!

> >> The answer seems quite apparent and obvious to me (and a number of
> >> mahjong scholars too), when one looks at the two forms in detail.

> Alan's previous post showing how the rules are clearly evolutionary
from
> Chinese Classical was extremely logical and well reasoned. Alan's
arguments
> (especially when coupled with the documented evidence) should be
convincing
> to anyone with an open mind. I wonder why Cofa resists so much?

[ snipped other similar comments through to the end ]

Again, as mentioned in my previous posting, if a conjecture is based on
a conjecture, it is up to you (and anyone) to GUESS which one is
plausible, and how plausible it is. And you can make whatever conjecture
you like. However, when it comes to making a determination or a
conclusion, I still maintain that one should be responsible, and be
serious as well!

You raised a "side question":
Is
Cofa's

> IMJ trademark somehow threatened (reduced in value) if it's based on a
form
> of mah-jongg which is merely derived from the original rules (rather
than on
> the original rules themselves)? [I don't think so, but perhaps Cofa

does.]

Tom, I don't think so, too. IMJ is a true duplicate of HKOS. Nothing
will change if whatever is determined to be the origin of mahjong, or
one is concluded to be derived from the other. It won't affect IMJ in
any way. Currently, IMJ and other related trademarks and copyrights are
simply holding properties only. I never think of being threatened.
Anything mahjong and any software of mahjong games can be duplicated,
but not a trademark or a copyright. I also don't think of any connection
between this discussion and my IMJ properties. Why do you have that kind
of thinking? Instead, if you understand what I have said in the
beginning of this reply, you should know exactly what I concern most.

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


34    From: Tom Sloper - view profile
Date: Fri, Jan 12 2001 6:46 pm

Email: Tom Sloper <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

The question under discussion is: "Was HKOS derived from Chinese
Classical?" [Note that the question is NOT "What were the original
rules of mah-jongg?" NOR is it "Was CC the original rule set?"]

In responding to the question, I have quoted from several books to show
solid evidence that in the early 1920s CC was the form of mah-jongg
that was played all across China (including Hong Kong). Alan has
analyzed the rules of both forms to show a clear pattern of derivation
in HKOS.

Cofa, you have twisted the question, you've twisted the evidence,
you've even twisted the words. You've done everything you possibly can
to reject the evidence that we have given. I'm tired of playing this
game, and I'm quitting. Most of the points raised in your latest post
will just have to go unanswered by me because it'd just mean going back
over stuff I've already said and you choose to ignore.

But there are a couple things in your last post that I want to respond
to.

Cofa wrote:
>[snip] Among those books listed, I could see that
>the most qualified organizations that could have such resources are
>authors of the CHINESE MAHJONG CONTEST RULES ("CMCR", 1998 Beijing,
>China)

I would not trust the CMCR. It was written with a slanted purpose.
BTW, anybody know where/how I can obtain a copy? I'd love to have
one! Even a photocopy or a scan. [Book not available outside China,
and friends who've gone to China were unable to find it for me.]

>CMCR [snip] said that "mahjong could be traced back as early as
>three to four thousand years ago" (p.1).

Clearly intended to promulgate the "hype" about mah-jongg. Or simply
misinformed. I doubt that the writer of the CMCR did any serious
research. Surely you don't believe the CMCR on this?

>My point is that we are living in the late 20th century and we are now
>talking about a very, very old game

How old do you think the game is? Surely you don't buy the hyped
history???

>I SIMPLY DON'T THINK IT IS RESPONSIBLE ENOUGH TO LAY ANY
>CONCLUSION THAT IS BASED SOLELY ON CONJECTURES. Please be serious!

Uh-huh. Okay. Do you really mean that you believe that mah-jongg is
thousands of years old? If so, I really HAVE been wasting my time
arguing anything with you. Or were you just making some point that I
missed?

>I also don't think of any connection
>between this discussion and my IMJ properties. Why do you have that
kind
>of thinking?

I just wonder why it is that you persist in your doubts, in spite of
the evidence. When someone refuses to listen to reason, I have to
believe that that person /chooses/ to persist in his beliefs. When
someone chooses to ignore reason, there has to be a motive. I was
trying to figure out what it is. No offense intended -- I hope none
was taken.

However, I see no need to continue trying to convince you that CC
predates HKOS. And I certainly don't want to try to convince you that
mah-jongg originated in the nineteenth century, if you believe
otherwise. Continued persistence is futile, and I hereby give up.

Tom

--
Tom Sloper
toms...@sloperama.com
http://www.sloperama.com/mjfaq.html

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


35    From: Cofa Tsui - view profile
Date: Sat, Jan 13 2001 12:41 am

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <93oc19$hc...@nnrp1.deja.com>,
Tom Sloper <toms...@sloperama.com> wrote:

> The question under discussion is: "Was HKOS derived from Chinese
> Classical?" [Note that the question is NOT "What were the original
> rules of mah-jongg?" NOR is it "Was CC the original rule set?"]

> In responding to the question, I have quoted from several books to
show
> solid evidence that in the early 1920s CC was the form of mah-jongg
> that was played all across China (including Hong Kong). Alan has
> analyzed the rules of both forms to show a clear pattern of derivation
> in HKOS.

Given the uncertainty and the lack of proper documentation of the
history of mahjong, an answer to determine the origin of mahjong is
essential to all answers to the two questions raised by me. If this very
first question is not answered, other answers are simply based on
something that is itself subject to verification.

Tom, I appreciate your effort in providing all the evidences from your
collection of books, however, they are not evidences that could answer
the question "Was HKOS derived from Chinese Classical". Your evidences
apparently showed that CC was very popular in China in the 1920's.
However, it is not the "one way only" answer to prove that HKOS was
derived from CC, because your evidences also showed that CC was not the
only mahjong game that was popular in China at that time.

Would HKOS be among those unmentioned popular games other than CC? This
question is probably not evidenced in any of those books in your
collection, but it is supported by the outstanding question "what was
the origin of mahjong". [Note that the question is not about any
"original rules". It is about the ORIGIN OF MAHJONG.]

If CC was not the origin of mahjong, CC should have had been developed
or evolved from something that was initially not CC. Since your
evidences supported that CC was not the only popular mahjong game in
1920's, it becomes reasonable to ask if HKOS was also one of a number of
styles that were developed from that lost origin.

If this question stands (i.e., "Was HKOS also developed from the lost
origin of mahjong?"), or if any evidence proving otherwise is missing,
any conjecture (and analysis, demonstration alike) suggesting that HKOS
was derived from CC will become "conjecture upon conjecture". You may
suggest that from 1920's onward people has simplified the "settle
between all players" rule of CC to become the "all losers pay to the
winner only" rule of HKOS. I may say that LONG BEFORE 1920's the "all
losers pay to the winner only" rule of one "MOS" (i.e., Mahjong Older
Style) was common but someone later changed it to a complicated "settle
between all players" rule that somehow foreigners visiting China in the
1920's called it the "Chinese Classical".

On the contrast, if CC were the origin of mahjong, all questions of this
particular discussion would be answered perfectly, and the discussion
shall come to an end. It's up to you, Alan, or anyone else, to say
whatever about CC. But if one is to make a determination or conclusion
on the origin of mahjong, one should be responsible and be serious.

> Cofa, you have twisted the question, you've twisted the evidence,
> you've even twisted the words. You've done everything you possibly
can
> to reject the evidence that we have given. I'm tired of playing this
> game, and I'm quitting. Most of the points raised in your latest post
> will just have to go unanswered by me because it'd just mean going
back
> over stuff I've already said and you choose to ignore.

Tom, I don't think anyone can twist any question about mahjong in front
of you that could make you quit, if you are still serious about mahjong.
Both you and Alan emphasize the popularity of CC in the 1920's, and the
possibility CC being evolved thereafter, but avoid answering to the fact
that CC was not the only game that was popular at that time, and to the
possibility that something could have been developed long before the
1920's. This simply leaves your answers incomplete.

To me, objecting the saying that CC is the only origin of mahjong
(therefore, all games were derived from CC) [again, note that it is not
about any "original rules" of mahjong, it's about the ORIGIN of mahjong]
is equivalent to your objecting someone saying that "XXX is the only
mahjong rule in the world" (refer to your own mahjong FAQs). You know
for sure there are many mahjong rules in the wide-open world and that
the "one-rule-only" guy must step into the world to see all other rules.
Likewise, if you could not see beyond the 1920's and could not accept
that the origin of mahjong is still out there missing, there is really
no point in continuing the discussion.

- Hide quoted text -
- Show quoted text -

> But there are a couple things in your last post that I want to respond
> to.

> Cofa wrote:

> >[snip] Among those books listed, I could see that
> >the most qualified organizations that could have such resources are
> >authors of the CHINESE MAHJONG CONTEST RULES ("CMCR", 1998 Beijing,
> >China)

> I would not trust the CMCR. It was written with a slanted purpose.
> BTW, anybody know where/how I can obtain a copy? I'd love to have
> one! Even a photocopy or a scan. [Book not available outside China,
> and friends who've gone to China were unable to find it for me.]

> >CMCR [snip] said that "mahjong could be traced back as early as
> >three to four thousand years ago" (p.1).

> Clearly intended to promulgate the "hype" about mah-jongg. Or simply
> misinformed. I doubt that the writer of the CMCR did any serious
> research. Surely you don't believe the CMCR on this?

> >My point is that we are living in the late 20th century and we are
now
> >talking about a very, very old game

> How old do you think the game is? Surely you don't buy the hyped
> history???

> >I SIMPLY DON'T THINK IT IS RESPONSIBLE ENOUGH TO LAY ANY
> >CONCLUSION THAT IS BASED SOLELY ON CONJECTURES. Please be serious!

> Uh-huh. Okay. Do you really mean that you believe that mah-jongg is
> thousands of years old? If so, I really HAVE been wasting my time
> arguing anything with you. Or were you just making some point that I
> missed?

For all your above questions, I would rather say: Everyone can have a
say. As long as the origin of mahjong is missing, any saying is always
subject to verification. Whether we are good enough to determine whose
saying is correct and whose saying is not, is itself subject to
determination. Perhaps another lead "Mah-Jongg History FAQ" in this NG
is the appropriate place to discuss further about your above questions.

> >I also don't think of any connection
> >between this discussion and my IMJ properties. Why do you have that
> kind
> >of thinking?

> I just wonder why it is that you persist in your doubts, in spite of
> the evidence. When someone refuses to listen to reason, I have to
> believe that that person /chooses/ to persist in his beliefs. When
> someone chooses to ignore reason, there has to be a motive. I was
> trying to figure out what it is. No offense intended -- I hope none
> was taken.

Tom, relax and sleep well! Don't worry about any offense - I didn't see
any!

> However, I see no need to continue trying to convince you that CC
> predates HKOS. And I certainly don't want to try to convince you that
> mah-jongg originated in the nineteenth century, if you believe
> otherwise. Continued persistence is futile, and I hereby give up.

If history (or precisely, mahjong history) started only from the
nineteenth century, I would accept everything you (and Alan) said.
Likewise, it might be equally difficult for me to convince you that the
1920's was in the middle of the mahjong history, and much more could
have had happened prior to CC being even known to foreigners in China,
and that much of those happenings could have had been lost in the
history.

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


36    From: Alan Kwan - view profile
Date: Sat, Jan 13 2001 11:44 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Sat, 13 Jan 2001 07:41:51 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>If this question stands (i.e., "Was HKOS also developed from the lost
>origin of mahjong?"), or if any evidence proving otherwise is missing,
>any conjecture (and analysis, demonstration alike) suggesting that HKOS
>was derived from CC will become "conjecture upon conjecture". You may
>suggest that from 1920's onward people has simplified the "settle
>between all players" rule of CC to become the "all losers pay to the
>winner only" rule of HKOS. I may say that LONG BEFORE 1920's the "all
>losers pay to the winner only" rule of one "MOS" (i.e., Mahjong Older
>Style) was common but someone later changed it to a complicated "settle
>between all players" rule that somehow foreigners visiting China in the
>1920's called it the "Chinese Classical".

There are just two major changes as the starting points of the
development of HKOS:

1. Drop the triplet-point counting system.
2. Adopt discarder-doubling in place of East-doubling.

*Everything* else are natural consequences which follow from the
aboves. If triplet-points are not counted, there is nothing to settle
between losers. (Even if a loser has a faan from a faan-triplet,
there are no points to be doubled by said faan.) So the "pay to
winner only" rule /necessarily/ follows.

>On the contrast, if CC were the origin of mahjong, all questions of this
>particular discussion would be answered perfectly, and the discussion
>shall come to an end.

It is exactly how convincing this explanation is which validates the
believe that HKOS is an offspring of CC. And, too, the documentation
which Tom supported. Plus the fact that every early exported version
of mahjong (such as Japanese and American) is based on CC instead of
HKOS.

>It's up to you, Alan, or anyone else, to say
>whatever about CC. But if one is to make a determination or conclusion
>on the origin of mahjong, one should be responsible and be serious.

Same to one who wants to challenge a sound conclusion.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


37    From: Cofa Tsui - view profile
Date: Sun, Jan 14 2001 1:33 am

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a609f32.5138...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

- Hide quoted text -
- Show quoted text -

> On Sat, 13 Jan 2001 07:41:51 GMT, Cofa Tsui <cofat...@my-deja.com>
> wrote:

> >If this question stands (i.e., "Was HKOS also developed from the lost
> >origin of mahjong?"), or if any evidence proving otherwise is
missing,
> >any conjecture (and analysis, demonstration alike) suggesting that
HKOS
> >was derived from CC will become "conjecture upon conjecture". You may
> >suggest that from 1920's onward people has simplified the "settle
> >between all players" rule of CC to become the "all losers pay to the
> >winner only" rule of HKOS. I may say that LONG BEFORE 1920's the "all
> >losers pay to the winner only" rule of one "MOS" (i.e., Mahjong Older
> >Style) was common but someone later changed it to a complicated
"settle
> >between all players" rule that somehow foreigners visiting China in
the
> >1920's called it the "Chinese Classical".

> There are just two major changes as the starting points of the
> development of HKOS:

> 1. Drop the triplet-point counting system.
> 2. Adopt discarder-doubling in place of East-doubling.

> *Everything* else are natural consequences which follow from the
> aboves. If triplet-points are not counted, there is nothing to settle
> between losers. (Even if a loser has a faan from a faan-triplet,
> there are no points to be doubled by said faan.) So the "pay to
> winner only" rule /necessarily/ follows.

> >On the contrast, if CC were the origin of mahjong, all questions of
this
> >particular discussion would be answered perfectly, and the discussion
> >shall come to an end.

> It is exactly how convincing this explanation is which validates the
> believe that HKOS is an offspring of CC. And, too, the documentation
> which Tom supported. Plus the fact that every early exported version
> of mahjong (such as Japanese and American) is based on CC instead of
> HKOS.

> >It's up to you, Alan, or anyone else, to say
> >whatever about CC. But if one is to make a determination or
conclusion
> >on the origin of mahjong, one should be responsible and be serious.

The following is something I was about to reply to Alan's above posting
prior to my reading of Karl Hung's recent posting:

"Thanks Alan for the reply but this seems to be another count of answer
that has avoided (or ignored) *the missing happenings* of mahjong PRIOR
TO THE 1920's. Any answer without dealing with the missing part of
mahjong prior to the 1920's is simply incomplete."

In addition to Karl's posting, please allow me to give an example why I
believe those happenings PRIOR TO THE 1920's are so important in our
discussion:

Not long ago Julian Bradfield <j...@dcs.ed.ac.uk> showed us images of
some tiles (refer to topic "help in identifying characters on tiles
[corrected URL]") and many respondents suggested that the meanings of
the tiles were

> san1 niang2 jiao4 zi3
> three mothers teaching child

> si4 ling4lang2 tan4 mu3
> four sons visiting mother

Such conclusion was clearly based on the knowledge of Chinese commonly
available to them. Should no one ever bring up the stories of the
related idiom, the above "conclusion" will be treated as correct
forever.

This may be used as an example to demonstrate how "Chinese Classical" is
now being concluded as the origin of mahjong, and HKOS as being derived
from Chinese Classical, in our current discussion. (Because CC was so
popular since the 1920's, and anything else before that time was
missing.)

Of course, we now all know the correct meanings of those tiles, thanks
to the essential background knowledge of the idiom being brought to us.

Similarly, and using the same kind of logic thinking, I believe making a
conclusion on the origin of mahjong and on the question as to whether
HKOS was derived from CC is not appropriate, simply because the
essential knowledge about the true origin of mahjong is still missing.

Karl's posting may not have solved our questions, but at least it shows
us how equally important those information that is not available to us,
could be.

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


38    From: ckxung - view profile
Date: Sat, Jan 13 2001 11:35 pm

Email: ckx...@my-deja.com
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

01/13/2001

It is very interesting to see these lengthy discussions about the
history of Mah Jong. I have never read any book about Mah Jong but I do
want to offer my personal observation about this ANCIENT CHINESE Game
as I lived with it. My observation dated backed to 1940's when I was a
child. Many children in Hong Hong were brought up in their mothers' lap
at the Mah Jong Table so they were exposed to the game while they were
infants.

In 1940's and early 50's, most people played the game which is called
HKOS in these discussions. As people coming from northern China in
early 1950's, they also brought in Mah Jong game with differnet rules
than those used in HK. Since they are NEW people to HK, the rules they
brought with them was naturally called New Rule( Sun chang,sun=new and
chang=rule in cantonese). Mah Jong was called Mah Jong until the New
rules appeared. Old Rules ( Gow chang , Gow=old and chang=rule) was
then refered to the ordinary Mah Jong game rules. I believe most
Chinese in Hong Kong played with Old Rules in the 1940's . I have no
knowledge of what rules were used by non-chinese in Hong Hong.

No one called the game of mah jong as Hong Kong Mah Jong in Hong Kong
as no one calls football as american football here in the United
States. However, it was sometimes referred to as Cantonese mah jong
meaning that it was originated from KwonTong, Canton's Province.

I have witnessed the changes in rules in the Old and New in my life
time and the addition of Taiwanese 16-Tiles. It is not too difficult to
think that the mah jong as we see today is not the same in 1850's when
it was invented as suggested. However the basic rules seem to be same
among all variations: Pong,gong,chow,mahjong.

Generally speaking, HKOS is the simplest form of all in rules and its
rules is common to all variations.

If is is true that the game was invented by Hung, the leader of Tai
Ping Rebellion, I would think it is more reasonable to believe HKOS of
nowaday has more direct link to the one invented by Hung. Hung was
borned in south China. He never travelled to North China. The game
played in 1920's in Shanghai was probally brought there by travellers
from south earlier and was modified to the form brought to America in
1920. As I understand the american mah jong today is quite different
from the 1920 game.

As you can see, the game evolved over time. the HKOS today is different
from the Mah Jong played in the 1950, 1960. The CC is different even
among players. I have played Mah Jong with different people with
different rules. The american game today is not the same as the one in
1920. All these variation, I believe, branched out like trees. After a
while, it is difficult to know what generation the variation stands.

Based on the geographic location and the possible inventor's historic
background and common features in HKOS among all variations, HKOS seems
to stand out as the one linked closer to the original .

I hope my observations shred some light from different point of view.

Let change the topic.

I read somewhere the explanation of why the four winds in Mah jong is
not geographically correct. Why south is on the right of east. someone
suggested it is looked from heaven as the game itself is heavenly.

Compass is one of old chinese inventions. It is unconceivable for a
chinese game to have incorrect geographic features pertinent to a well
known invention. I believe the East seat is not meant to be a seat in
the East. If it means a seat facing East, it solves the problem, or
dosen't it ? The one facing south must be on its right.

Karl Hung

In article <93oc19$hc...@nnrp1.deja.com>,
Tom Sloper <toms...@sloperama.com> wrote:

- Hide quoted text -
- Show quoted text -

> The question under discussion is: "Was HKOS derived from Chinese
> Classical?" [Note that the question is NOT "What were the original
> rules of mah-jongg?" NOR is it "Was CC the original rule set?"]

> In responding to the question, I have quoted from several books to
show
> solid evidence that in the early 1920s CC was the form of mah-jongg
> that was played all across China (including Hong Kong). Alan has
> analyzed the rules of both forms to show a clear pattern of derivation
> in HKOS.

> Cofa, you have twisted the question, you've twisted the evidence,
> you've even twisted the words. You've done everything you possibly
can
> to reject the evidence that we have given. I'm tired of playing this
> game, and I'm quitting. Most of the points raised in your latest post
> will just have to go unanswered by me because it'd just mean going
back
> over stuff I've already said and you choose to ignore.

> But there are a couple things in your last post that I want to respond
> to.

> Cofa wrote:

> >[snip] Among those books listed, I could see that
> >the most qualified organizations that could have such resources are
> >authors of the CHINESE MAHJONG CONTEST RULES ("CMCR", 1998 Beijing,
> >China)

> I would not trust the CMCR. It was written with a slanted purpose.
> BTW, anybody know where/how I can obtain a copy? I'd love to have
> one! Even a photocopy or a scan. [Book not available outside China,
> and friends who've gone to China were unable to find it for me.]

> >CMCR [snip] said that "mahjong could be traced back as early as
> >three to four thousand years ago" (p.1).

> Clearly intended to promulgate the "hype" about mah-jongg. Or simply
> misinformed. I doubt that the writer of the CMCR did any serious
> research. Surely you don't believe the CMCR on this?

> >My point is that we are living in the late 20th century and we are
now
> >talking about a very, very old game

> How old do you think the game is? Surely you don't buy the hyped
> history???

> >I SIMPLY DON'T THINK IT IS RESPONSIBLE ENOUGH TO LAY ANY
> >CONCLUSION THAT IS BASED SOLELY ON CONJECTURES. Please be serious!

> Uh-huh. Okay. Do you really mean that you believe that mah-jongg is
> thousands of years old? If so, I really HAVE been wasting my time
> arguing anything with you. Or were you just making some point that I
> missed?

> >I also don't think of any connection
> >between this discussion and my IMJ properties. Why do you have that
> kind
> >of thinking?

> I just wonder why it is that you persist in your doubts, in spite of
> the evidence. When someone refuses to listen to reason, I have to
> believe that that person /chooses/ to persist in his beliefs. When
> someone chooses to ignore reason, there has to be a motive. I was
> trying to figure out what it is. No offense intended -- I hope none
> was taken.

> However, I see no need to continue trying to convince you that CC
> predates HKOS. And I certainly don't want to try to convince you that
> mah-jongg originated in the nineteenth century, if you believe
> otherwise. Continued persistence is futile, and I hereby give up.

> Tom

> --
> Tom Sloper
> toms...@sloperama.com
> http://www.sloperama.com/mjfaq.html

> Sent via Deja.com
> http://www.deja.com/

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


39    From: Alan Kwan - view profile
Date: Sun, Jan 14 2001 1:21 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Sun, 14 Jan 2001 08:21:02 GMT, t...@notmenetvigator.com (Alan

Kwan) wrote:
>Hui, Carl.

Silly typo here. Should have been "hi", of course. Hi again. ^_^

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


40    From: ckxung - view profile
Date: Sun, Jan 14 2001 11:45 am

Email: ckx...@my-deja.com
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

01/14/2001
Typo again. Karl not Carl. Just like to poke at you. Thanks for your
reply. What do think about the four wind explanation ?

In article <3a616180.6844...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> On Sun, 14 Jan 2001 08:21:02 GMT, t...@notmenetvigator.com (Alan
> Kwan) wrote:

> >Hui, Carl.

> Silly typo here. Should have been "hi", of course. Hi again. ^_^

> "Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
> http://home.netvigator.com/~tarot (hard-core video game reviews)
> Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
> (please remove anti-spam section "notme" from mailing address)

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


41    From: Tom Sloper - view profile
Date: Sun, Jan 14 2001 7:04 pm

Email: "Tom Sloper" <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

From: ckx...@my-deja.com (Karl Hung)
Subject: Re: historical development of mah-jong styles

>>In 1940's and early 50's, most people played the game which is called
>>HKOS in these discussions. As people coming from northern China in
>>early 1950's, they also brought in Mah Jong game with differnet rules
>>than those used in HK. Since they are NEW people to HK, the rules they
>>brought with them was naturally called New Rule( Sun chang,sun=new and
>>chang=rule in cantonese). Mah Jong was called Mah Jong until the New
>>rules appeared. Old Rules ( Gow chang , Gow=old and chang=rule) was
>>then refered to the ordinary Mah Jong game rules.

I guess that makes sense. So this then might be an explanation of why some
HK folks would think that any non-HK MJ rule set is "new"? Because that's
what it's called by some?

A lot of American-style players think there are two kinds of mah-jongg:
American-style and Chinese-style. In a sense, this is true (in that all
non-American forms are more similar to each other than to American-style).
But of course it's an oversimplification.

So, too, then, perhaps HK folks who call all non-HK forms "new" may be
oversimplifying in the same manner?

>>No one called the game of mah jong as Hong Kong Mah Jong in Hong Kong
>>as no one calls football as american football here in the United
>>States.

Yes, of course. Because we here in the NG are aware of numerous styles, we
have assigned names to each style. The naming system is not one that we all
universally agree on. I have my own naming system, and perhaps some folks
accept it as is, but I've been questioned extensively as to how I chose it.

See FAQ 2 and FAQ 3 -- each author (who recognizes the existence of more
than one style) also has his own naming system. What one author calls
"American" I prefer to call "Western" to differentiate between the two.
Some people call American mah-jongg "Jewish mah-jongg," but I don't call it
that because not all its players are Jewish.

But most folks (including mah-jongg authors) are either unaware of the
existence of multiple MJ rules, or think the world should recognize the
validity of only their MJ rule set. Accordingly, these folks do not give
their rules any more specific name than simply "mah-jongg."

As you say, every Chinese person (except those familiar with this newsgroup)
who plays some form of mah-jongg just says they play "Chinese mah-jongg" if
asked. So when I meet people who look and sound Chinese, and (when I ask
them what kind of mah-jongg they play) they tell me they play "Chinese
mah-jongg," I have to ask them two questions: (1) where in China they come
from, and (2) some details about the game they play. If they lived in
Taiwan, I ask if they play with 17 tiles instead of 14. If they answer yes,
I know that they play [what I call] Taiwanese mah-jongg.

We are painfully aware of the fact you have stated. It's part of the big
problem we are working to fix!

>>I have witnessed the changes in rules in the Old and New in my life
>>time and the addition of Taiwanese 16-Tiles. It is not too difficult to
>>think that the mah jong as we see today is not the same in 1850's when
>>it was invented as suggested. However the basic rules seem to be same
>>among all variations: Pong,gong,chow,mahjong.

Except American-style, which began in the late 1930s.

>>Generally speaking, HKOS is the simplest form of all in rules and its
>>rules is common to all variations.

The HK rules are simpler, I agree. But CC is more common to all variants.

>>If is is true that the game was invented by Hung, the leader of Tai
>>Ping Rebellion, I would think it is more reasonable to believe HKOS of
>>nowaday has more direct link to the one invented by Hung. Hung was
>>borned in south China. He never travelled to North China.

Where is Ning-po located in China? North or South? Most sources indicate
that the game most likely originated in Chekiang, around the Ning-po area.
I have a large map of China in a box somewhere -- not sure which box,
though...

>>The game
>>played in 1920's in Shanghai was probally brought there by travellers
>>from south earlier and was modified to the form brought to America in
>>1920.

After other authors noted that Babcock's rules were simplified from the
original, a massive movement began. Authors traveled to all parts of China
and got the actual rules, then translated them into English and published in
America and England. I have a collection of over a dozen of these books.
They all describe the same game. Base points; triplet-counting; doubling
for specific combinations. That's not HKOS; that's CC. It is specifically
said in at least two of those books that this same scoring system was also
used in Guangdong (Canton) and Hong Kong. As I described in a previous post
in the thread.

>>As I understand the american mah jong today is quite different
>>from the 1920 game.

Yes, "American" is very different from "Chinese Classical." We have purists
here (on the NG) who say American-style is "not truly mah-jongg" because it
does not use chows. (And in American style a kong is just 4 identical
tiles; it does not require the taking of a replacement tile, as is done in
all other forms.) The American game began in the 1930s and was designed
specifically to appeal to female players, eliminating the
mathematical/combinatorial aspects inherent in a freeform game incorporating
chows.

>>As you can see, the game evolved over time. the HKOS today is different
>>from the Mah Jong played in the 1950, 1960.

As we know very well. Point being...?

>>The CC is different even
>>among players.

This is true for ALL forms, is it not? Are you saying that, by contrast to
CC, every HK player plays HK rules exactly the same way at every table? I
don't think so! My theory is that the day after MJ was played at the first
table, it was played at a 2nd table with a 2nd set of table rules! (^_^)

>>I have played Mah Jong with different people with
>>different rules. The american game today is not the same as the one in
>>1920.

Absolutely. In fact, I do not call Babcock's 1920 rules "American." I call
those rules "Babcock." And I do not call Foster's 1924 rules "American"
either. I call those rules "Chinese Classical."

>>All these variation, I believe, branched out like trees. After a
>>while, it is difficult to know what generation the variation stands.

Sure. That's why we refer back to the literature.

>>Based on the geographic location and the possible inventor's historic
>>background and common features in HKOS among all variations, HKOS seems
>>to stand out as the one linked closer to the original .

No, the literature indicates that CC was played in HK in the 1920s. It
sounds like you have not read the previous thread in entirety? (At least,
you are not responding to the arguments that we presented to show the
opposite case.) Would you care to read the whole thread and then argue
specific points that were made by Alan and me? The whole thread should
still be viewable at deja.com. Also see the weekly FAQ posting for other
places where old posts are archived.

>>I hope my observations shred some light from different point of view.

Worthwhile. Thanks!

>>Let change the topic.

>>I read somewhere the explanation of why the four winds in Mah jong is
>>not geographically correct. Why south is on the right of east. someone
>>suggested it is looked from heaven as the game itself is heavenly.

>>Compass is one of old chinese inventions. It is unconceivable for a
>>chinese game to have incorrect geographic features pertinent to a well
>>known invention. I believe the East seat is not meant to be a seat in
>>the East. If it means a seat facing East, it solves the problem, or
>>dosen't it ? The one facing south must be on its right.

We have discussed this question before, and I like the answer we arrived at.

There are two factors here:

1. The wind order is based on the order of the seasons throughout the year.

2. The game is played counter-clockwise.

Therefore you can't expect looking down on the table (as we normally look
down on a map) to put the compass directions the way they would on a map.

So here's how it works.

1. In the Spring, the wind blows from the East.

2. In the Summer, the wind blows from the South.

3. In the Autumn, the wind blows from the West.

4. In the Winter, the wind blows from the North.

Counting counter-clockwise from the dealer, then, the seat order is E, S, W,
N.

That's why it's like that.

Cheers,
Tom

Tom Sloper
http://www.sloperama.com/mjfaq.html

Reply
==============================END OF MESSAGE=====


42    From: ckxung - view profile
Date: Sun, Jan 14 2001 8:23 pm

Email: ckx...@my-deja.com
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

> Where is Ning-po located in China? North or South? Most sources
indicate
> that the game most likely originated in Chekiang, around the Ning-po
area.
> I have a large map of China in a box somewhere -- not sure which box,
> though...

Look it up at

http://www.tiglion.com/travel/region/chinamap.htm

In this page NingBo=Ning-po(38), Zhejiang=CheKiang. NingBo is a city of
Province Zhejiang which is south of Shanghai(3), an autonomous city in
the province of Jiangsu.

Hung, the leader of Tai Ping Rebellion was not known travelling to the
North in the history as I learned in high school. Some discrepancy
about the invention ?

Karl Hung ( same Hung in chinese as the leader of Tai ping)

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


43    From: ckxung - view profile
Date: Mon, Jan 15 2001 11:22 am

Email: ckx...@my-deja.com
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <93tqg5$gj...@nnrp1.deja.com>,

- Hide quoted text -
- Show quoted text -

ckx...@my-deja.com wrote:

> > Where is Ning-po located in China? North or South? Most sources
> indicate
> > that the game most likely originated in Chekiang, around the Ning-po
> area.
> > I have a large map of China in a box somewhere -- not sure which
box,
> > though...

> Look it up at

> http://www.tiglion.com/travel/region/chinamap.htm

> In this page NingBo=Ning-po(38), Zhejiang=CheKiang. NingBo is a city
of
> Province Zhejiang which is south of Shanghai(3), an autonomous city in
> the province of Jiangsu.

> Hung, the leader of Tai Ping Rebellion was not known travelling to the
> North in the history as I learned in high school. Some discrepancy
> about the invention ?

CORRECTION:
Double check on the history. Hung indeed established his Kingdom in
NanKing which is not too far from NingBo and Shanghai.

May be it is true that mah jong was invented around NingBo and Shanghai
area at the time when Tai Ping Teen Kuok ( Heavenly Kingdom Of Peace )
was founded. It is not uncommon in Chinese history to relate, refer or
attribute something to the King or Emperor. May be that is why Hung was
mentioned as the possible inventor. He did not have to be the inventor
to have his name attached to the game.

Karl

> Karl Hung ( same Hung in chinese as the leader of Tai ping)

> Sent via Deja.com
> http://www.deja.com/

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


44    From: Alan Kwan - view profile
Date: Sun, Jan 14 2001 10:11 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Mon, 15 Jan 2001 02:04:04 GMT, "Tom Sloper" <toms...@sloperama.com>
wrote:

- Hide quoted text -
- Show quoted text -

>From: ckx...@my-deja.com (Karl Hung)
>Subject: Re: historical development of mah-jong styles

>>>In 1940's and early 50's, most people played the game which is called
>>>HKOS in these discussions. As people coming from northern China in
>>>early 1950's, they also brought in Mah Jong game with differnet rules
>>>than those used in HK. Since they are NEW people to HK, the rules they
>>>brought with them was naturally called New Rule( Sun chang,sun=new and
>>>chang=rule in cantonese). Mah Jong was called Mah Jong until the New
>>>rules appeared. Old Rules ( Gow chang , Gow=old and chang=rule) was
>>>then refered to the ordinary Mah Jong game rules.

>I guess that makes sense. So this then might be an explanation of why some
>HK folks would think that any non-HK MJ rule set is "new"? Because that's
>what it's called by some?

>A lot of American-style players think there are two kinds of mah-jongg:
>American-style and Chinese-style. In a sense, this is true (in that all
>non-American forms are more similar to each other than to American-style).
>But of course it's an oversimplification.

>So, too, then, perhaps HK folks who call all non-HK forms "new" may be
>oversimplifying in the same manner?

Basically, at one time (about the 40's and 50's, as Karl stated) the
only version commonly known to HK people was HKOS. (CC had then
declined to have the status of an overly complicated version known
only to a few elderly intellectuals.) Then, Shanghai New Style came,
and some players started playing that, so HK people used the names
"Old Style" and "New Style" to distinguish the two styles. We never
applied the term "New" to any other style, because none (including CC
:-P ) was commonly known to us until very recently (when Modern
Japanese, Taiwanese, etc. became known).

We call Modern Japanese just "Japanese" because we (nor over 90% of
Japanese players nowadays) don't know about Classical Japanese. (I
myself did that too, before I learned about Classical Japanese.) I am
the *only* person around who insists on attaching the "Modern"
modifier to riichi mahjong.

In the same way, a good number of players in the West have been
calling Classical Japanese just "Japanese" because that's the only
Japanese version they know of. ^_^

>>>If is is true that the game was invented by Hung, the leader of Tai
>>>Ping Rebellion, I would think it is more reasonable to believe HKOS of
>>>nowaday has more direct link to the one invented by Hung. Hung was
>>>borned in south China. He never travelled to North China.

>Where is Ning-po located in China? North or South? Most sources indicate
>that the game most likely originated in Chekiang, around the Ning-po area.
>I have a large map of China in a box somewhere -- not sure which box,
>though...

IMO it is immaterial where mahjong originated. For the purpose of the
discussion, we need only consider the plausibility of the conjecture
that mahjong was designed as or developed into the Chinese Classical
form, which at one time (around the 20's) was the widespread,
predominant form played all across China (including in Canton and HK).
Later, the simplified form now known as HKOS was developed based on CC
and basically replaced CC as the predominant form in China.

The dates agree with this conjecture. If HKOS were developed earlier,
it would have gained predominance earlier and would have become the
basis of "American" and "Japanese" mahjong instead of CC.

>>>As I understand the american mah jong today is quite different
>>>from the 1920 game.

>Yes, "American" is very different from "Chinese Classical." We have purists
>here (on the NG) who say American-style is "not truly mah-jongg" because it
>does not use chows.

Myself being one. ^_^

>>>As you can see, the game evolved over time. the HKOS today is different
>>>from the Mah Jong played in the 1950, 1960.

>As we know very well. Point being...?

An interesting fact is that many players tend to consider older or
alien forms "improper", and that the one true way to play mahjong is
the one they're playing. Many players of "compromised" HKOS (as
deceased Mr. Gaan2 called HKOS with 3 faan minimum) consider it not
only boring but also silly to play 'proper' HKOS with no minimum
limit.

*Most* recent changes in the East are being pushed by people who care
more for the gambling aspect of mahjong than for its playability as a
game of intellectual challenge. For example, most recent additions to
Modern Japanese are "inflation" rules (such as ura dora, /ippatsu/,
red fives) which tend to randomly increase the value of the winning
hand. With one exception (^_^) or two, the people driving the changes
lack a proper understanding of the historical developments (hardly
anyone knows the Classical styles) as well as a good understanding of
the mathematical principles behind games.

>>>The CC is different even
>>>among players.

>This is true for ALL forms, is it not? Are you saying that, by contrast to
>CC, every HK player plays HK rules exactly the same way at every table? I
>don't think so! My theory is that the day after MJ was played at the first
>table, it was played at a 2nd table with a 2nd set of table rules! (^_^)

That's the way it has been, for every style. Rules were being
experimented with and added and dropped. The "abortive draw" rules in
Modern Japanese, for example, are of Chinese origin. It was probably
some transient version which happened to get exported to Japan.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


45    From: Cofa Tsui - view profile
Date: Mon, Jan 15 2001 12:26 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Karl wrote:
> >>>If is is true that the game was invented by Hung, the leader of Tai
> >>>Ping Rebellion, I would think it is more reasonable to believe HKOS
of
> >>>nowaday has more direct link to the one invented by Hung. Hung was
> >>>borned in south China. He never travelled to North China.

Tom replied:

> >Where is Ning-po located in China? North or South? Most sources
indicate
> >that the game most likely originated in Chekiang, around the Ning-po
area.
> >I have a large map of China in a box somewhere -- not sure which box,
> >though...

Alan added:

> IMO it is immaterial where mahjong originated. For the purpose of the
> discussion, we need only consider the plausibility of the conjecture
> that mahjong was designed as or developed into the Chinese Classical
> form, which at one time (around the 20's) was the widespread,
> predominant form played all across China (including in Canton and HK).
> Later, the simplified form now known as HKOS was developed based on CC
> and basically replaced CC as the predominant form in China.

It is also possible that HKOS was also developed from the origin of
mahjong, and it became one of the many popular styles all over China in
the 1920's. I just wonder why Alan (and Tom) would keep ignoring
this fact (which was provided by their own evidences), and irnoring what
had happened PRIOR TO THE 1920'S where mahjong became popular to
foreigners, although this part of history was lost or rarely documented.

Let's look at this conjecture: When the game was invented (whether
mahjong was invented in one shot, or evolved over time, is not part of
this discussion), mahjong could be a very simple game, perhaps much
simpler than HKOS. So we may call it the Mahjong Origin Style ("MOS").
We can also see that MOS was first introduced to people WITHOUT proper
documentation (no rulebook, no press release, and no trademark and no
copyright was recorded), in or around Ningbo, and MUCH EARLIER THAN
1920's! The creator of MOS didn't even know how many people had 'copied'
his (or her?) game and spread it over to other places.

If dates are important and if Alan really means it, we can think of two
possibilities:

(1) CC was invented in the 1920's when all the foreigners rushing into
China. Those who wrote books recorded the game, introduced it to other
countries. When time runs into the 21st century, CC is being determined
as the ORIGIN of mahjong and that it was created in/around the 1920's,
because there were so much evidences talking about it in the 1920's and
NOT before, and that it was the only mahjong game that had a name!
(Note, a name that was given by the foreigner writers. Perhaps someone
may even claim that mahjong could be a game brought into China in the
1920's by foreigners???)

(2) MOS was the prototype of mahjong. It was extremely simple, such that
only very few patterns that we know today came with the original game.
To me, this makes sense unless someone could convince us that a game as
complicated as CC that was being widely described in books in the 1920's
could be created in one shot BUT without any proper documentation. Now
that MOS was created, introduced to people and being widely played all
over places in China, LONG BEFORE IT EVEN BEING KNOWN BY ANY FOREIGNERS,
although very few documentation had recorded the event. This also makes
sense, unless someone insists in ignoring the fact that a lot of history
of mahjong prior to the 1920's was lost (or not properly documented).
After its creation, MOS was widely played by people all over China, and
variances being created. One of the variances was popular in Shanghai
and it was later "defined" and "named" by foreigners as the "Classical"
mahjong. At the same time, MOS was also widely played in southern China,
and its simplicity maintained.

If (1) is correct, this discussion shall come to an end, which I have
mentioned several times before, and which Alan and Tom never wanted to
answer to it.

I of course am in favour of the (2) scenario. It does explain more
things than (1) can.

As MOS being further evolved, more complicated elements (say, the
triplet point scoring, and more patterns like "All Green", "13 Ophens",
etc.) were added to different variances and more new rules were set.
This also makes sense as one could imagine, things are normally evolved
from simple to complicated, this could be the same pattern how MOS had
been evolved into CC, HKOS, and other variances.

If HKOS is the simplest form of mahjong as we see today, it is probably
the one closest to the origin of mahjong. This also makes sense to me as
HKOS (or Cantonese Mahjong - Canton is the 'old' name for Guangzhou, in
case anyone can't see that far back ^_^) is also the most widely played
style of mahjong IN entire geographic China.

Most common patterns found in HKOS are also found in other variances
purely connected to Chinese players. However, many patterns found in CC
and in other variances might not be similar to one another. Note that in
order to find out the origin of mahjong one should try only looking into
variances that are purely developed within China, where the game was
originated (see below about CC).

> The dates agree with this conjecture. If HKOS were developed earlier,
> it would have gained predominance earlier and would have become the
> basis of "American" and "Japanese" mahjong instead of CC.

If dates are more important, scenario (2) can also be explained.

Shanghai in the 1920's was so famous that it became a place where
foreigners visited most, perhaps the 'only' famous place that could
provide interpreters, escort services, secretary services that were
easily, readily available, while Canton and Hong Kong were still
considered rural areas. And, still, Chinese people were not used to keep
record, especially that game called MOS, even though it had been widely
played all over places in China, and variances also in existence, LONG
BEFORE THOSE FOREIGNERS RUSHED INTO CHINA.

In addition to CC, writers in the 1920's also mentioned there were also
other popular variances of mahjong other than CC existing in China. CC
was not the only form IN THE 1920's, this is one thing both Alan and Tom
never wanted to deal with.

Because CC is probably the only one style that was introduced to foreign
countries and because it is the probably the only style that was WELL
DOCUMENTED in the 1920's, it was always being referred to and compared
with when people wanted to write anything about mahjong. Most
'evidences' of CC reported by foreigners in the 1920's, and any
developments from CC thereafter, might already be TOO LATE for the
purposes of determining the origin of mahjong. In essence, I just don't
see any ground why CC can be concluded as the origin of mahjong just
because of its popularity in the 1920's.

Finally, people in China long before the 1920's thought of only one game
of mahjong. Therefore they all called it mahjong (the Chinese name, of
course) and NOT by any other name. CC is a name given by foreigner! If
CC was the origin and if it was so popular, why shouldn't it HAVE A
CHINESE NAME? In fact, the only name that was popular in China was
"Mahjong". This also explains why many books about mahjong in the 1920's
never mentioned what 'style' they were writing about. Names like
"Classical" or "Chinese Classical" (and "Japanese Classical", "Western
Mahjong" in the later days, etc.) are foreign names. I am always curious
how Tom (and Alan) could conclude that a foreign name (or a game style
defined and named by a foreigner) could be the origin of ALL mahjong
games when he also admitted that mahjong was in fact originated in
China.

(Note that I am still not concluding that MOS is the ORIGIN OF MAHJONG,
as all above conjectures are subject to verification when the true
origin of mahjong is finally ever revealed.)

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


46    From: Alan Kwan - view profile
Date: Mon, Jan 15 2001 8:59 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Mon, 15 Jan 2001 19:26:42 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>It is also possible that HKOS was also developed from the origin of
>mahjong, and it became one of the many popular styles all over China in
>the 1920's. I just wonder why Alan (and Tom) would keep ignoring
>this fact (which was provided by their own evidences)

I ignored you because you have failed to propose what "MOS" could have
been like. No meaningful discussion could start unless you do that.
Now that you do it, we can talk. ^_^

Our evidences do not point to the simple MOS you suggested. The
"proto-mahjong' which Millington mentioned was not anything like that.
It was more likely to be (what I'd call) Chinese Classical, with
differences from Millington's version of the kind like:

1. Building the wall in four long, single rows of 36 tiles each,
instead of two-tile stacks.

2. No prevailing wind.

3. 10 points for most (later) 1-faan patterns except Mixed One-Suit
and faan-triplets.

4. Abortive draw rules (the ones now being used in Modern Japanese
mahjong); irregular "4 kongs" pattern.

5. "13 Orphans" is recognized only for the dealt hand.

6. When talking about the set of recognized patterns, we need to keep
in mind that Millington's version was simply the version he and his
fellow playing group preferred. The set of recognized patterns was a
transient thing: it varied from table to table, and from one time to
another. It is still transient among HKOS players today.

As long as the game used triplet-point counting, low faan values for
patterns (such as 1 faan for Mixed One-suit) and a payment scheme
which mostly ignored the discarder, I'd consider it Chinese Classical.

The rules FAQ at Mahjong Walker site talks quite a bit about "Chinese
Classical Mahjong". Anyone who is interested in historical mahjong
rules should study it.

Millington's version is not the only version of "Chinese Classical",
and claiming that HKOS is not a direct descendant of Millington's
version doesn't mean anything at all.

>Let's look at this conjecture: When the game was invented (whether
>mahjong was invented in one shot, or evolved over time, is not part of
>this discussion), mahjong could be a very simple game, perhaps much
>simpler than HKOS. So we may call it the Mahjong Origin Style ("MOS").
>We can also see that MOS was first introduced to people WITHOUT proper
>documentation (no rulebook, no press release, and no trademark and no
>copyright was recorded), in or around Ningbo, and MUCH EARLIER THAN
>1920's! The creator of MOS didn't even know how many people had 'copied'
>his (or her?) game and spread it over to other places.

>If dates are important and if Alan really means it, we can think of two
>possibilities:

>(1) CC was invented in the 1920's when all the foreigners rushing into
>China.

This is not what I mean. CC was "invented" in the 19th century, and
it developed and gained prominance over time. The primary features
(triplet point-counting, East doubling with settlements between
losers, 1 faan for Mixed One-Suit pattern, etc.) were either in the
original invention, or were very early additions well before the game
was significantly propagated. Minor changes kept happening all the
time.

>Those who wrote books recorded the game, introduced it to other
>countries.
>(2) MOS was the prototype of mahjong. It was extremely simple, such that
>only very few patterns that we know today came with the original game.
>To me, this makes sense unless someone could convince us that a game as
>complicated as CC that was being widely described in books in the 1920's
>could be created in one shot BUT without any proper documentation.

HKOS, in its design, is almost as complicated as CC; its simplicity is
in the *play*, because of the omission of one "clumsy" element. Thus
it is very unlikely that HKOS could have evolved from a very simple
"MOS" version, in one shot or otherwise, seperate from CC, and yet the
resultant version incidentally bears so many similiarities to CC, to
the extent that it looks like its descendant.

>Now
>that MOS was created, introduced to people and being widely played all
>over places in China, LONG BEFORE IT EVEN BEING KNOWN BY ANY FOREIGNERS,
>although very few documentation had recorded the event. This also makes
>sense, unless someone insists in ignoring the fact that a lot of history
>of mahjong prior to the 1920's was lost (or not properly documented).

The above could well have been possible. But the below is not
plausible at all. Thus, the documented history rules out the above.

>After its creation, MOS was widely played by people all over China, and
>variances being created. One of the variances was popular in Shanghai
>and it was later "defined" and "named" by foreigners as the "Classical"
>mahjong. At the same time, MOS was also widely played in southern China,
>and its simplicity maintained.

>If (1) is correct, this discussion shall come to an end, which I have
>mentioned several times before, and which Alan and Tom never wanted to
>answer to it.

>I of course am in favour of the (2) scenario. It does explain more
>things than (1) can.

It doesn't. It doesn't explain the similiarities between HKOS and CC.
It doesn't explain the lack of documentation, and the absence of
exporting, of "MOS".

>As MOS being further evolved, more complicated elements (say, the
>triplet point scoring, and more patterns like "All Green", "13 Ophens",
>etc.) were added to different variances and more new rules were set.
>This also makes sense as one could imagine, things are normally evolved
>from simple to complicated, this could be the same pattern how MOS had
>been evolved into CC, HKOS, and other variances.

This seems really 'forced'. It is unlikely that CC could have been
developed (in one shot?) and gained prominance in an environment where
everyone is playing "MOS".

Your statement "things are normally evolved from simple to
complicated" is an out-of-context generalization which certainly
doesn't apply to games.

>Most common patterns found in HKOS are also found in other variances
>purely connected to Chinese players. However, many patterns found in CC
>and in other variances might not be similar to one another. Note that in
>order to find out the origin of mahjong one should try only looking into
>variances that are purely developed within China, where the game was
>originated (see below about CC).

WHat's your point? HKOS and CC have largely the same set of patterns.
For most of the ones which are in CC and not in HKOS, it is not hard
at all to see why each of them got dropped: rarity of occurence (hence
forgotten), 'unsymmetric' emphasis on specific tiles (these often get
challenged by scholars, even though Millington liked them), etc.
Millington's version is just the version he liked. When I learned
HKOS when I was small, I learned about "D1 at bottem of sea" and
"robbing B2 kong" as (optional) HKOS patterns.

*When* were the "other variances" developed? Anything developed after
HKOS gained prominance and CC got forgotten contributes no evidence to
the topic under discussion.

>In addition to CC, writers in the 1920's also mentioned there were also
>other popular variances of mahjong other than CC existing in China. CC
>was not the only form IN THE 1920's, this is one thing both Alan and Tom
>never wanted to deal with.

*Millington's* CC was not the only form of CC. There were other
forms, with minor differences, which I would call CC.

>Because CC is probably the only one style that was introduced to foreign
>countries and because it is the probably the only style that was WELL
>DOCUMENTED in the 1920's, it was always being referred to and compared
>with when people wanted to write anything about mahjong. Most
>'evidences' of CC reported by foreigners in the 1920's, and any
>developments from CC thereafter, might already be TOO LATE for the
>purposes of determining the origin of mahjong. In essence, I just don't
>see any ground why CC can be concluded as the origin of mahjong just
>because of its popularity in the 1920's.

Tom's documentation indicated that CC was being played everywhere,
including in places where HKOS supposedly was later developed. The
relevant topic is not whether CC is the "origin of mahjong"; we're
talking about whether CC is the origin of all currently known styles,
classical and modern, Chinese and overseas.

>Finally, people in China long before the 1920's thought of only one game
>of mahjong. Therefore they all called it mahjong (the Chinese name, of
>course) and NOT by any other name. CC is a name given by foreigner! If
>CC was the origin and if it was so popular, why shouldn't it HAVE A
>CHINESE NAME?

It did. It was called "mahjong" when it was being played.

Now, it is called
[begin Big5]
(¤¤°ê)¦Ñ³¹³Â³¶
or
(¤¤°ê)¥j¨å³Â³¶
[end]
to distinguish it from other styles.

>In fact, the only name that was popular in China was
>"Mahjong". This also explains why many books about mahjong in the 1920's
>never mentioned what 'style' they were writing about.

Because it was the only commonly known style around! Just like HKOS
before New Style was known. Today many HK people who do not know
other styles are still calling HKOS just "mahjong", and many HK people
who do not know other /Chinese/ styles are still calling HKOS just
"Chinese mahjong", and consider it the only 'proper' way to play
mahjong.

If there were a widely played MOS style as you mentioned, the
inventors of CC would certainly have given it a nice Chinese name.
Just like my naming of Zung Jung. ^_^

>Names like
>"Classical" or "Chinese Classical" (and "Japanese Classical", "Western
>Mahjong" in the later days, etc.) are foreign names. I am always curious
>how Tom (and Alan) could conclude that a foreign name (or a game style
>defined and named by a foreigner) could be the origin of ALL mahjong
>games when he also admitted that mahjong was in fact originated in
>China.

You quoted ...
read more »

Reply
==============================END OF MESSAGE=====


47    From: Cofa Tsui - view profile
Date: Tues, Jan 16 2001 1:53 am

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a63b247.202...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> On Mon, 15 Jan 2001 19:26:42 GMT, Cofa Tsui <cofat...@my-deja.com>
> wrote:

> >It is also possible that HKOS was also developed from the origin of
> >mahjong, and it became one of the many popular styles all over China
in
> >the 1920's. I just wonder why Alan (and Tom) would keep ignoring
> >this fact (which was provided by their own evidences)

> I ignored you because you have failed to propose what "MOS" could have
> been like. No meaningful discussion could start unless you do that.
> Now that you do it, we can talk. ^_^

I was talking about the FACT that "HKOS" was one of the many popular
styles all over China in the 1920's. You never dared to accept the FACT
that anything about mahjong could happen prior to the 1920's, long
before CC was even known to the foreigners!

> Our evidences do not point to the simple MOS you suggested. The
> "proto-mahjong' which Millington mentioned was not anything like that.
> It was more likely to be (what I'd call) Chinese Classical, with
> differences from Millington's version of the kind like:

Who was Millington? What was "Classical"? How could your "evidences"
point to the simple MOS if you use only evidences in the 1920's, while
MOS could have existed much longer before that? If Mahjong Origin Style
("MOS") was the origin of mahjong and it had been evolved long before
Millington (or any foreigners) visiting China to come to learn about the
game, whatever Millington (and any other foreigners) said about mahjong
becomes irrelevant in the determination of the origin of mahjong. Your
insisting in saying CC the origin of mahjong is equivalent to saying
that mahjong history STARTED ONLY IN THE 1920's. What a SHORT time table
you have.

> 1. Building the wall in four long, single rows of 36 tiles each,
> instead of two-tile stacks.

[ snipped ]

You list all these samples to support the CC being the origin of
mahjong, do you really mean that the origin of mahjong could really be
that perfect and complicated? Perhaps perfect as if CC was invented by
Millington or any foreigner visiting China in the 1920's? I doubt it!

> >(1) CC was invented in the 1920's when all the foreigners rushing
into
> >China.

> This is not what I mean. CC was "invented" in the 19th century, and
> it developed and gained prominance over time. The primary features
> (triplet point-counting, East doubling with settlements between
> losers, 1 faan for Mixed One-Suit pattern, etc.) were either in the
> original invention, or were very early additions well before the game
> was significantly propagated. Minor changes kept happening all the
> time.

So you have a say and I can have my say. Your "conjecture" is that CC
was invented in the 19th century, etc., etc. You are not merely making
any "conjecture". You are MIXING the history (evidences) that are
already known to everyone TOGETHER WITH your "conjecture", with a view
to convincing us to believe that your "conjecture" is in fact also part
of the history. However, such "conjecture" could not explain some simple
questions related to happenings that are beyond your short time table:

- Was CC invented perfect, complicated?
- If yes, why didn't it come with a name and full documentation?
- If not, could CC be part of the true origin of mahjong (the "MOS"),
which was subject to evolution into different styles, which became MANY
popular styles (including CC and HKOS) those foreigners reported in
their books in the 1920's?
- If not, could an imperfect, simple style be the true origin of
mahjong, from where more than one styles (including CC and HKOS) were
evolved?

> HKOS, in its design, is almost as complicated as CC; its simplicity is
> in the *play*, because of the omission of one "clumsy" element. Thus
> it is very unlikely that HKOS could have evolved from a very simple
> "MOS" version, in one shot or otherwise, seperate from CC, and yet the
> resultant version incidentally bears so many similiarities to CC, to
> the extent that it looks like its descendant.

Again, you have a say and everyone can have a say, too. HKOS might be
complicated, but the MOS is not. It is EQUALLY logical for HKOS to be
evolved from MOS, as to CC being evolved from MOS. As to similarity, you
say that HKOS is similar to CC, and your saying is based on evidences
available around and after the 1920's. It might be a fact that CC has
many written evidences after the foreigners had visited Shanghai, it
does not necessary to imply MOS and HKOS were not popular around and
before the 1920's.

In essence, I can also say that long before CC was even introduced to
Shanghai, and long before it was known to and be named by a foreigner,
MOS had been well developed, and was popular by its generic name
"mahjong". All complicated elements, including those we see in the HKOS,
were evolved directly from MOS.

> The above could well have been possible. But the below is not
> plausible at all. Thus, the documented history rules out the above.

How is it not plausible? You have those written evidences to prove the
known history. Do you have written evidences to disprove any lost
history? Do you remember my example about people saying the meanings of
some Chinese tiles in a thread in this NG? Sometimes something you don't
know could be more qualified to tell the true.

> This seems really 'forced'. It is unlikely that CC could have been
> developed (in one shot?) and gained prominance in an environment where
> everyone is playing "MOS".

You still don't get it - CC was prominent because it happened to having
been reported by the foreigners /in writing/ in the 1920's - so that
people can read about it and ONLY IT after 60/80 years. Most of the
writers were honest enough to mention that CC WAS NOT THE ONLY ONE THAT
WAS POPULAR IN THE 1920's. Those unnamed styles were ALSO PART OF THE
HISTORY. You simply keep ignoring this very fact.

> Your statement "things are normally evolved from simple to
> complicated" is an out-of-context generalization which certainly
> doesn't apply to games.

Why not? Or perhaps, why not to the game of mahjong? Given the fact that
mahjong is a game evolved over time, and such time could be so long that
so much had been lost in the history, this statement is exactly fit into
the discussion.

> WHat's your point? HKOS and CC have largely the same set of patterns.
> For most of the ones which are in CC and not in HKOS, it is not hard
> at all to see why each of them got dropped: rarity of occurence (hence
> forgotten), 'unsymmetric' emphasis on specific tiles (these often get
> challenged by scholars, even though Millington liked them), etc.
> Millington's version is just the version he liked. When I learned
> HKOS when I was small, I learned about "D1 at bottem of sea" and
> "robbing B2 kong" as (optional) HKOS patterns.

Again, you said that patterns were dropped from CC to become HKOS,
because you could only see the happenings around and after the 1920's,
and not before. I can also say that HKOS was evolved directly from the
simplest form MOS, LONG BEFORE Millington came to China to learn to play
mahjong. My point is, if you want to find out the history of Chinese
Classical, look for books that were written around and after the 1920's.
If you want to find out the true history of mahjong, look for
information prior to the 1920's and from within China.

> *When* were the "other variances" developed? Anything developed after
> HKOS gained prominance and CC got forgotten contributes no evidence to
> the topic under discussion.

Again, you are trying to make CC the /only/ popular game in that time.
This is against the evidences you rely upon; this is the fact you
continue to ignore. Variances, including what you called CC, were
developed from one MOS, which was still lost in the history.

> *Millington's* CC was not the only form of CC. There were other
> forms, with minor differences, which I would call CC.

Shouldn't it be more proper to say that "CC was not the only form of
mahjong, there were other forms of mahjong that were equally popular at
that time"?

> Tom's documentation indicated that CC was being played everywhere,
> including in places where HKOS supposedly was later developed. The
> relevant topic is not whether CC is the "origin of mahjong"; we're
> talking about whether CC is the origin of all currently known styles,
> classical and modern, Chinese and overseas.

Exactly! If CC cannot be determined "origin of mahjong", saying that
HKOS (or game by that play style) was evolved from that origin is as
logical as saying CC being evolved from that origin.

> It did. It was called "mahjong" when it was being played.

> Now, it is called
> [begin Big5]
> (¤¤°ê)¦Ñ³¹³Â³¶
> or
> (¤¤°ê)¥j¨å³Â³¶
> [end]
> to distinguish it from other styles.

Are we still talking about mahjong around or before the 1920's? What
your nowadays names have to do with the discussion?

> >In fact, the only name that was popular in China was
> >"Mahjong". This also explains why many books about mahjong in the
1920's
> >never mentioned what 'style' they were writing about.

> Because it was the only commonly known style around!

WRONG! Millington's book clearly stated that many styles other than CC
were also popular at that time! Probably other books reported the same.

Just like HKOS

> before New Style was known. Today many HK people who do not know
> other styles are still calling HKOS just "mahjong", and many HK people
> who do not know other /Chinese/ styles are still calling HKOS just
> "Chinese mahjong", and consider it the only 'proper' way to play
> mahjong.

> If there were a widely played MOS style as you mentioned, the
> inventors of CC would certainly have given it a nice Chinese name.
> Just like my naming of Zung Jung. ^_^

Same common conditions as you mention about HK today could be exactly
the same in the 1920's. There were ...
read more »

Reply
==============================END OF MESSAGE=====


48    From: Alan Kwan - view profile
Date: Tues, Jan 16 2001 3:54 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

This is tiring. :(

On Tue, 16 Jan 2001 08:53:36 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>I was talking about the FACT that "HKOS" was one of the many popular
>styles all over China in the 1920's.

It was not. There was not any mention of a form of mahjong which
didn't use triplet-point counting and used a faan-doubling system
similar to CC with higher faan values in the 1920's in any
documentation. The existence of such style then is as much a wild
speculation as the existence of mahjong 2000 years ago.

>You never dared to accept the FACT
>that anything about mahjong could happen prior to the 1920's, long
>before CC was even known to the foreigners!

Certainly things were happening. People were experimenting with
patterns and making minor changes to rules details and such.

>> Our evidences do not point to the simple MOS you suggested. The
>> "proto-mahjong' which Millington mentioned was not anything like that.
>> It was more likely to be (what I'd call) Chinese Classical, with
>> differences from Millington's version of the kind like:

>Who was Millington? What was "Classical"? How could your "evidences"
>point to the simple MOS if you use only evidences in the 1920's, while
>MOS could have existed much longer before that? If Mahjong Origin Style
>("MOS") was the origin of mahjong and it had been evolved long before
>Millington (or any foreigners) visiting China to come to learn about the
>game, whatever Millington (and any other foreigners) said about mahjong
>becomes irrelevant in the determination of the origin of mahjong. Your
>insisting in saying CC the origin of mahjong is equivalent to saying
>that mahjong history STARTED ONLY IN THE 1920's. What a SHORT time table
>you have.

Your conjecture is flawed in many, many ways, Cofa. The least of
which being, if your MOS did exist and was by the 1920's largely
extinguished by the documented popularity of CC (in the same way that
HKOS extinguished CC), and then HKOS was somehow developed, it is
inconceivable that HKOS was descended from MOS instead of CC.

>Again, you have a say and everyone can have a say, too. HKOS might be
>complicated, but the MOS is not. It is EQUALLY logical for HKOS to be
>evolved from MOS, as to CC being evolved from MOS.

Except that the documentation and the timeline don't support that
conjecture.

It could be possible that mahjong was originally invented with simple
scoring, and then the CC scoring was developed and it became popular
by the 1920's. But whether this was true is immaterial to our
discussion. CC, in a number of minor variant forms, was the only
version of mahjong widely played in China in the 20's. There was no
evidence of MOS being played or known, and the documented history
strongly suggests that CC was the only prominant version. HKOS was a
much later development.

>As to similarity, you
>say that HKOS is similar to CC, and your saying is based on evidences
>available around and after the 1920's.

My claim of similarity is based on inspection of the rules of the two
playing styles. That is pretty much fact. Take CC and try to drop
triplet-point counting and shift East-doubling to discarder-doubling
and you'll arrive at HKOS.

>> This seems really 'forced'. It is unlikely that CC could have been
>> developed (in one shot?) and gained prominance in an environment where
>> everyone is playing "MOS".

>You still don't get it - CC was prominent because it happened to having
>been reported by the foreigners /in writing/ in the 1920's

Cofa, you are suffering from a common shortcoming among Hong Kong
people: the mixing up of cause and effect in order to advance one's
ends. CC was the only version reported because it was the only
prominent version around.

>- so that
>people can read about it and ONLY IT after 60/80 years. Most of the
>writers were honest enough to mention that CC WAS NOT THE ONLY ONE THAT
>WAS POPULAR IN THE 1920's. Those unnamed styles were ALSO PART OF THE
>HISTORY. You simply keep ignoring this very fact.

The "other versions" mentioned by Millington and other authors were
merely variants within CC. You keep bending and dreaming up history.

>> Your statement "things are normally evolved from simple to
>> complicated" is an out-of-context generalization which certainly
>> doesn't apply to games.

>Why not? Or perhaps, why not to the game of mahjong? Given the fact that
>mahjong is a game evolved over time, and such time could be so long that
>so much had been lost in the history, this statement is exactly fit into
>the discussion.

Mahjong: the very fact that CC has become forgotten while HKOS is
widely played today.

Board games: Take a trip over to r.g.board . The overly complex
"wargames" are being abandoned by gamers in favor of the simplier
"German games".

It is well recognized in the game industries that simplicity is
considered one aspect of good playability.

>> Tom's documentation indicated that CC was being played everywhere,
>> including in places where HKOS supposedly was later developed. The
>> relevant topic is not whether CC is the "origin of mahjong"; we're
>> talking about whether CC is the origin of all currently known styles,
>> classical and modern, Chinese and overseas.

>Exactly! If CC cannot be determined "origin of mahjong", saying that
>HKOS (or game by that play style) was evolved from that origin is as
>logical as saying CC being evolved from that origin.

I can't quite get your point, Cofa. Are you saying that it would be
wrong to say that you came from your mother because your mother is not
the origin of mankind?

>WRONG! Millington's book clearly stated that many styles other than CC
>were also popular at that time! Probably other books reported the same.

Many styles other than *Millington's* CC. Millington spent pages
talking about them in his book. They look CC-ish enough to me.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


49    From: Cofa Tsui - view profile
Date: Sun, Jan 21 2001 5:58 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a641e7f.3423...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> >> Tom's documentation indicated that CC was being played everywhere,
> >> including in places where HKOS supposedly was later developed. The
> >> relevant topic is not whether CC is the "origin of mahjong"; we're
> >> talking about whether CC is the origin of all currently known
styles,
> >> classical and modern, Chinese and overseas.

> >Exactly! If CC cannot be determined "origin of mahjong", saying that
> >HKOS (or game by that play style) was evolved from that origin is as
> >logical as saying CC being evolved from that origin.

> I can't quite get your point, Cofa. Are you saying that it would be
> wrong to say that you came from your mother because your mother is not
> the origin of mankind?

Although it is not a good practice to use one's mother or personal
elements as examples in an open discussion, since it seems to be your
liking I don't mind following your practice just once.

In the human's history the 'origin of mankind' was lost. However, it was
certain the origin was evolved all over places and into different races.
Certainly your mother belongs to one of those races, and you came from
your mother.

Now that your mother might be the only mother prominent to you and well
documented in your records, could you simply say that your mother is the
only mother in the world, and that she is the 'origin' of the mankind?

Similarly, in the history of mahjong the 'origin of mahjong' was lost.
AND, it was certain the origin was evolved all over places in China and
into different styles. One of those 'different styles' was the style
further defined and named by a foreigner as "CLASSICAL", and one other
style could be HKOS (or by that play style, although not documented but
it was said to be one of many styles widely played in China).

My point is simple and clear but you must see beyond the 1920's to
understand it:
- The 'origin of mahjong' was lost in the history;
- The origin of mahjong had evolved into different styles over time and
over places;
- One of the evolved style was later defined and named as Classical (or
"CC");
- One of the evolved style was HKOS by its play style;
- Both CC and HKOS were evolved from the same source, although each
might have had adopted or mixed with elements of one another over time,
before and after the 1920's and the adoption and mixing still continue.

[Your other points were snipped as were answered and discussed in other
messages.]

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


50    From: Cofa Tsui - view profile
Date: Mon, Jan 15 2001 9:49 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <oUs86.49263$y9.9705...@typhoon.we.rr.com>,
"Tom Sloper" <toms...@sloperama.com> wrote:

> No, the literature indicates that CC was played in HK in the 1920s.

So it was true...
- How about OTHER styles of mahjong? Did your literature also indicate
there were also styles other than CC that were widely played?
- Was CC the ONLY style that was played?
- Were there other styles by its /original/ name of mahjong also widely
played in the 1920's?

It

> sounds like you have not read the previous thread in entirety? (At
least,
> you are not responding to the arguments that we presented to show the
> opposite case.) Would you care to read the whole thread and then argue
> specific points that were made by Alan and me? The whole thread
should
> still be viewable at deja.com. Also see the weekly FAQ posting for
other
> places where old posts are archived.

???

Just don't know HOW it could be so sure Karl had not read the previous
thread in its entirety? Everyone can have his/her own say, which is not
necessary in agreement with the other's. And everyone is welcome to
"read only" or "jump in" anytime!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


51    From: Alan Kwan - view profile
Date: Tues, Jan 16 2001 3:02 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Tue, 16 Jan 2001 04:49:36 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>In article <oUs86.49263$y9.9705...@typhoon.we.rr.com>,
> "Tom Sloper" <toms...@sloperama.com> wrote:
>> No, the literature indicates that CC was played in HK in the 1920s.

>So it was true...
>- How about OTHER styles of mahjong? Did your literature also indicate
>there were also styles other than CC that were widely played?

The "other" styles were CC with minor differences from the author's
version.

Millington P.126,

"[...] one should not exaggerate the importance of the variations
which existed in Chinese Mah-Jongg. Though numerous differences of
detail are to be found, the object of the game, the manner of play,
and above all the strategy remain the same in all important respects."

On P. 120-1, Millington talked about the Cantonese players playing a
version of CC with patterns such as "Three Concealed Pongs" dropped.

>- Was CC the ONLY style that was played?
>- Were there other styles by its /original/ name of mahjong also widely
>played in the 1920's?

In the 1920's, the name "mahjong" meant CC. It's that simple.

Just like in Japan today, "mahjong" means Modern Japanese. Optional
rules such as /kansaki/ and red fives are elaborated seperately, but
to most people who do not know one of the other styles (such as
Japanese Classical, HKOS, or Chinese Official), "mahjong" means Modern
Japanese mahjong with riichi, dora, /kui-sagari/, complex limit
system, 1 faan min, 3/2 faan for Mixed One Suit, 2/1 for Three Similar
Chows, 1/0 for Two Identical Chows, 1000 points for a /pinfu/-only
hand by non-East, etc.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


52    From: Tom Sloper - view profile
Date: Tues, Jan 16 2001 1:22 pm

Email: "Tom Sloper" <toms...@sloperama.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Alan wrote:
>Just like in Japan today, "mahjong" means Modern Japanese. Optional
>rules such as /kansaki/ and red fives are elaborated seperately, but
>to most people who do not know one of the other styles (such as
>Japanese Classical, HKOS, or Chinese Official), "mahjong" means Modern
>Japanese mahjong with riichi, dora, /kui-sagari/, complex limit
>system, 1 faan min, 3/2 faan for Mixed One Suit, 2/1 for Three Similar
>Chows, 1/0 for Two Identical Chows, 1000 points for a /pinfu/-only
>hand by non-East, etc.

Alan, all those terms sound familiar to me except kansaki. What's kansaki?
Maybe I'm familiar with it but not by its Japanese name?

Thanks -- Tom

Tom Sloper
http://www.sloperama.com/mjfaq.html

Reply
==============================END OF MESSAGE=====


53    From: Cofa Tsui - view profile
Date: Wed, Jan 17 2001 10:48 am

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a64160b.1260...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

- Hide quoted text -
- Show quoted text -

> On Tue, 16 Jan 2001 04:49:36 GMT, Cofa Tsui <cofat...@my-deja.com>
> wrote:

> >In article <oUs86.49263$y9.9705...@typhoon.we.rr.com>,
> > "Tom Sloper" <toms...@sloperama.com> wrote:
> >> No, the literature indicates that CC was played in HK in the 1920s.

> >So it was true...
> >- How about OTHER styles of mahjong? Did your literature also
indicate
> >there were also styles other than CC that were widely played?

> The "other" styles were CC with minor differences from the author's
> version.

> Millington P.126,

> "[...] one should not exaggerate the importance of the variations
> which existed in Chinese Mah-Jongg. Though numerous differences of
> detail are to be found, the object of the game, the manner of play,
> and above all the strategy remain the same in all important respects."

> On P. 120-1, Millington talked about the Cantonese players playing a
> version of CC with patterns such as "Three Concealed Pongs" dropped.

So these were the opinions of Millington (and of you, of course). In the
reverse, can we also say:
- CC (a name or play style defined AFTER the mainstream) was part of the
mainstream of MAHJONG (if there were only minor differences).
- CC was only one of the many variations of MAHJONG (if differences
could be apparent).

Also, can we say: "The author's version CC was part of the "other"
styles that they have only minor differences in between" (although the
latter part might not be right).

Alan, you are trying to reverse the truth of the history of mahjong!

> >- Was CC the ONLY style that was played?

> >- Were there other styles by its /original/ name of mahjong also

widely

> >played in the 1920's?

> In the 1920's, the name "mahjong" meant CC. It's that simple.

Is that right? If "mahjong" meant CC, why bother giving it a new,
distinguish name? (If CC meant "mahjong", the same question stands.) Or,
why other variances were not named? (See also next paragraph.) This your
very statement, and the practice of the author, together already
concludes that CC was not the origin of mahjong, and that other
variances were equally popular as CC at that time.

> Just like in Japan today, "mahjong" means Modern Japanese. Optional
> rules such as /kansaki/ and red fives are elaborated seperately, but
> to most people who do not know one of the other styles (such as
> Japanese Classical, HKOS, or Chinese Official), "mahjong" means Modern
> Japanese mahjong with riichi, dora, /kui-sagari/, complex limit
> system, 1 faan min, 3/2 faan for Mixed One Suit, 2/1 for Three Similar
> Chows, 1/0 for Two Identical Chows, 1000 points for a /pinfu/-only
> hand by non-East, etc.

This IS A GOOD EXAMPLE! People who know of only one style just called
their style "mahjong". People (like most authors) who know more than one
styles WILL call the styles by names. These are examples in the MODERN
DAYS. Let's now go back to the 1920's. Millington as a diligent author
tried to call the different styles he found by 'names', but failed.
Because players of all different styles all called their styles
"MAHJONG"!

If all styles were merely the "CC with minor differences from the
author's version" as you mentioned above, Millington's job would be much
easier, and he wouldn't even need to create a new name for the version
he reported on!

His duty was to report a style he thought was the most popular one (or
the style he first encountered in China, probably the style most widely
played in Shanghai). He chose to describe that style, DEFINED IT, GAVE
IT A NAME "CLASSICAL".

You may call Classical the origin of Classical. Likewise, Mahjong Master
Million, Hong Kong Mahjong (the software), International Mahjong (reg.
trademark), etc., can be called the origin of their own /defined/
styles. Talking about the origin of all mahjong IS not the same!

In finding the true origin of mahjong, you might be luckier than
Millington and many other authors. Today, you can find most evidences
you want that are in writing. However, in the determination of the
origin of (all) mahjong, this doesn't mean you can ignore any
information that was not documented, and any information that is not
even known to you.

Let's look again at what Millington had said: "In seeking to determine
the true form of Mah-Jongg, ...it reveals, however, that even within
China a very considerable diversity prevailed in the details of the
game." (p. 7) [This clearly showed that the differences were not minor
at all.] "This form, which is described in the Playing Rules included in
Chapter 3, we have called 'classical Mah-Jongg', to distinguish it on
the one hand from the several popular Chinese variant forms, ..." (p.8)
[This told us "Classical" was only one of many "popular Chinese variant
forms" at that time.]

In addition, Millington never called Classical the ORIGIN OF MAHJONG,
and he never claimed ALL OTHER VARIANCES were derived from the
Classical.

That's the responsible and serious attitude one should have!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


54    From: Alan Kwan - view profile
Date: Wed, Jan 17 2001 4:35 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Wed, 17 Jan 2001 17:48:26 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>> The "other" styles were CC with minor differences from the author's
>> version.
>> [...]
>So these were the opinions of Millington (and of you, of course). In the
>reverse, can we also say:
>- CC (a name or play style defined AFTER the mainstream) was part of the
>mainstream of MAHJONG (if there were only minor differences).
>- CC was only one of the many variations of MAHJONG (if differences
>could be apparent).

>Also, can we say: "The author's version CC was part of the "other"
>styles that they have only minor differences in between" (although the
>latter part might not be right).

>Alan, you are trying to reverse the truth of the history of mahjong!

Anyone can say anything. But in a discussion about history, it's
better supported by documentation or educated conjecture. The
prominence of a non-CC style in the 20's in China is entirely a wild
dream.

>> >- Was CC the ONLY style that was played?

>> >- Were there other styles by its /original/ name of mahjong also

>widely
>> >played in the 1920's?

>> In the 1920's, the name "mahjong" meant CC. It's that simple.

>Is that right? If "mahjong" meant CC, why bother giving it a new,
>distinguish name? (If CC meant "mahjong", the same question stands.) Or,
>why other variances were not named? (See also next paragraph.) This your
>very statement, and the practice of the author, together already
>concludes that CC was not the origin of mahjong, and that other
>variances were equally popular as CC at that time.

Cofu, you're either very tiring, very inattentive or not very
literate. >-(

- Hide quoted text -
- Show quoted text -

>> Just like in Japan today, "mahjong" means Modern Japanese. Optional
>> rules such as /kansaki/ and red fives are elaborated seperately, but
>> to most people who do not know one of the other styles (such as
>> Japanese Classical, HKOS, or Chinese Official), "mahjong" means Modern
>> Japanese mahjong with riichi, dora, /kui-sagari/, complex limit
>> system, 1 faan min, 3/2 faan for Mixed One Suit, 2/1 for Three Similar
>> Chows, 1/0 for Two Identical Chows, 1000 points for a /pinfu/-only
>> hand by non-East, etc.

>This IS A GOOD EXAMPLE! People who know of only one style just called
>their style "mahjong". People (like most authors) who know more than one
>styles WILL call the styles by names. These are examples in the MODERN
>DAYS. Let's now go back to the 1920's. Millington as a diligent author
>tried to call the different styles he found by 'names', but failed.
>Because players of all different styles all called their styles
>"MAHJONG"!

You missed one thing. Players know only one style because only one is
played around them.

>If all styles were merely the "CC with minor differences from the
>author's version" as you mentioned above, Millington's job would be much
>easier, and he wouldn't even need to create a new name for the version
>he reported on!

*When* he wrote his book, there were other styles, some of which he
really dreaded. They are reported in his book. Cofu, are you that
inattentive or what? >-(

>His duty was to report a style he thought was the most popular one (or
>the style he first encountered in China, probably the style most widely
>played in Shanghai). He chose to describe that style, DEFINED IT, GAVE
>IT A NAME "CLASSICAL".

>You may call Classical the origin of Classical. Likewise, Mahjong Master
>Million, Hong Kong Mahjong (the software), International Mahjong (reg.
>trademark), etc., can be called the origin of their own /defined/
>styles. Talking about the origin of all mahjong IS not the same!

Your point being? >-(

>In finding the true origin of mahjong, you might be luckier than
>Millington and many other authors. Today, you can find most evidences
>you want that are in writing. However, in the determination of the
>origin of (all) mahjong, this doesn't mean you can ignore any
>information that was not documented, and any information that is not
>even known to you.

We'll consider any plausible or at least defensible conjectures. I
think there's no point in considering anything which is less than
that.

>Let's look again at what Millington had said: "In seeking to determine
>the true form of Mah-Jongg, ...it reveals, however, that even within
>China a very considerable diversity prevailed in the details of the
>game." (p. 7) [This clearly showed that the differences were not minor
>at all.] "This form, which is described in the Playing Rules included in
>Chapter 3, we have called 'classical Mah-Jongg', to distinguish it on
>the one hand from the several popular Chinese variant forms, ..." (p.8)
>[This told us "Classical" was only one of many "popular Chinese variant
>forms" at that time.]

Millington felt strongly for *his* version of CC, and he tried to
promote it as the preferred/ideal form of CC over other CC variants.
That has nothing to do with the topic under discussion.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


55    From: Cofa Tsui - view profile
Date: Fri, Jan 19 2001 11:47 am

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <3a6627ee.798...@news.netvigator.com>,
t...@notmenetvigator.com (Alan Kwan) wrote:

> On Wed, 17 Jan 2001 17:48:26 GMT, Cofa Tsui <cofat...@my-deja.com>
> wrote:

> >Alan, you are trying to reverse the truth of the history of mahjong!

> Anyone can say anything. But in a discussion about history, it's
> better supported by documentation or educated conjecture. The
> prominence of a non-CC style in the 20's in China is entirely a wild
> dream.

"More than one styles were popular in the 1920's" was supported by
documentation, just as was "CC was popular in the 20's". Are you saying
both of these are 'wild dream'? Or is your statement selective to your
liking only?

> Cofu, you're either very tiring, very inattentive or not very
> literate. >-(

Allien, I am tired, but not that inattentive to avoiding answering
directly to question. (If you don't understand any part of my writing,
let me know.)

> You missed one thing. Players know only one style because only one is
> played around them.

Are we talking about the 1920's? If yes, then your "missing one" may be
understood this way: Players knew only one style. There were many
different groups of players all over places, each group knew of one
style only. That "one style" could be the same, or could be different.

If that "one style" really meant one style only, it should not have to
be CC, because CC was a name created LATER. Also, it should not have to
be CC for another reason, in that CC was a name created to distinguish
CC from all other then existing popular styles.

> >If all styles were merely the "CC with minor differences from the
> >author's version" as you mentioned above, Millington's job would be
much
> >easier, and he wouldn't even need to create a new name for the
version
> >he reported on!

> *When* he wrote his book, there were other styles, some of which he
> really dreaded. They are reported in his book. Cofu, are you that
> inattentive or what? >-(

Allien, "attentive" means you are looking for facts that stick to the
discussion. However, one should not be 'selective' with the facts
available!

> We'll consider any plausible or at least defensible conjectures. I
> think there's no point in considering anything which is less than
> that.

This is very well. I think the problem here is that you are very
selective with the facts, even though these facts were from the same
source.

- Hide quoted text -
- Show quoted text -

> >Let's look again at what Millington had said: "In seeking to
determine
> >the true form of Mah-Jongg, ...it reveals, however, that even within
> >China a very considerable diversity prevailed in the details of the
> >game." (p. 7) [This clearly showed that the differences were not
minor
> >at all.] "This form, which is described in the Playing Rules included
in
> >Chapter 3, we have called 'classical Mah-Jongg', to distinguish it on
> >the one hand from the several popular Chinese variant forms, ..."
(p.8)
> >[This told us "Classical" was only one of many "popular Chinese
variant
> >forms" at that time.]

> Millington felt strongly for *his* version of CC, and he tried to
> promote it as the preferred/ideal form of CC over other CC variants.
> That has nothing to do with the topic under discussion.

This is another example of 'selective with facts'. When the fact is
presented to you that is not in your favour, you will try to use your
conjecture to get it ignored.

I think it doesn't matter! The facts are still there, and are always the
same. CC was only one of many popular mahjong styles in the 1920's, and
CC WAS NOT the origin of all mahjong!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


56    From: Alan Kwan - view profile
Date: Mon, Jan 15 2001 2:43 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Sun, 14 Jan 2001 18:45:41 GMT, ckx...@my-deja.com wrote:
>01/14/2001
>Typo again. Karl not Carl.

Oops, sorry. Perhaps I should blame the English language for that,
shouldn't I? ^_^

> What do think about the four wind explanation ?

It may be the reason behind the traditional ordering (ESWN) of the
four directions in Chinese language and culture. I think the ordering
of the four directions is more likely to be the direct reason; the
four wind explanation may be an indirect reason or it might actually
be the direct reason. I kind of feel that the two are more or less
the same thing.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


57    From: Alan Kwan - view profile
Date: Sun, Jan 14 2001 1:21 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

Hui, Carl.

- Hide quoted text -
- Show quoted text -

On Sun, 14 Jan 2001 06:35:23 GMT, ckx...@my-deja.com wrote:
>01/13/2001

>It is very interesting to see these lengthy discussions about the
>history of Mah Jong. I have never read any book about Mah Jong but I do
>want to offer my personal observation about this ANCIENT CHINESE Game
>as I lived with it. My observation dated backed to 1940's when I was a
>child. Many children in Hong Hong were brought up in their mothers' lap
>at the Mah Jong Table so they were exposed to the game while they were
>infants.

>In 1940's and early 50's, most people played the game which is called
>HKOS in these discussions. As people coming from northern China in
>early 1950's, they also brought in Mah Jong game with differnet rules
>than those used in HK. Since they are NEW people to HK, the rules they
>brought with them was naturally called New Rule( Sun chang,sun=new and
>chang=rule in cantonese). Mah Jong was called Mah Jong until the New
>rules appeared. Old Rules ( Gow chang , Gow=old and chang=rule) was
>then refered to the ordinary Mah Jong game rules. I believe most
>Chinese in Hong Kong played with Old Rules in the 1940's . I have no
>knowledge of what rules were used by non-chinese in Hong Hong.

>No one called the game of mah jong as Hong Kong Mah Jong in Hong Kong
>as no one calls football as american football here in the United
>States. However, it was sometimes referred to as Cantonese mah jong
>meaning that it was originated from KwonTong, Canton's Province.

>I have witnessed the changes in rules in the Old and New in my life
>time and the addition of Taiwanese 16-Tiles. It is not too difficult to
>think that the mah jong as we see today is not the same in 1850's when
>it was invented as suggested. However the basic rules seem to be same
>among all variations: Pong,gong,chow,mahjong.

It seems quite obvious to me that New Style ("New Rule") is an
offspring of Old Style. New Style is simply (?) Old Style with many,
many, many more "patterns" recognized. i.e.:

Old Style + patterns^N = New Style

However, the "Chinese Classical" we're talking about is a form which
pre-dates Old Style.

And, an amazing and sad fact is that most Chinese mahjong players
today are largely, if not completely, ignorant about the Classical
style. I myself was in that very status 12 years ago, and I consider
myself lucky to have come across the opportunity to escape that aspect
of ignorance.

>Generally speaking, HKOS is the simplest form of all in rules and its
>rules is common to all variations.

The latter is not true. Many overseas mahjong styles, including
Classical and Modern Japanese, still carry the triplet-point counting
rules which were inherited from Chinese Classical. (It would be
interesting to note here that the rules are in Modern Japanese, even
though the triplet-points do not have that large an effect on scoring,
and that said effect is ever diminishing by the recent introduction of
more and more "inflation" rules.) Chinese Classical, or variants of
it which still include the triplet-point counting rules, are being
played in many places in the West.

The former is correct, and it would also be correct to say that HKOS
rules are the "common" root to most modern Chinese styles and some
recent Asian styles which are its direct or indirect offspring. The
simplicity of HKOS is the primary reason for its widespread
popularity. Chinese Classical "died" because triplet-point counting
was too troublesome for the average housewife to bother with.

>If is is true that the game was invented by Hung, the leader of Tai
>Ping Rebellion, I would think it is more reasonable to believe HKOS of
>nowaday has more direct link to the one invented by Hung. Hung was
>borned in south China. He never travelled to North China. The game
>played in 1920's in Shanghai was probally brought there by travellers
>from south earlier and was modified to the form brought to America in
>1920.

It's the other way round. Chinese Classical was the main version
played everywhere, including in Canton and Hong Kong, in the 1920's.
Between then and the 40's/50's, HKOS was developed and gained great
popularity, including among the less scholarly segments of the
society. The *dates* are the most obvious evidence to this.

>As I understand the american mah jong today is quite different
>from the 1920 game.

"Quite" different is a vast understatement. ^_^

>As you can see, the game evolved over time. the HKOS today is different
>from the Mah Jong played in the 1950, 1960.

The differences are in the same direction as the development from CC
to HKOS.

CC -> HKOS :
higher pattern faan values (places more emphasis on patterns)

"proper" HKOS -> today's "compromised" HKOS:
high minimum faan limit (in an attempt to place more emphasis on the
few patterns that are there)

>The CC is different even
>among players. I have played Mah Jong with different people with
>different rules. The american game today is not the same as the one in
>1920. All these variation, I believe, branched out like trees. After a
>while, it is difficult to know what generation the variation stands.

>Based on the geographic location and the possible inventor's historic
>background and common features in HKOS among all variations, HKOS seems
>to stand out as the one linked closer to the original .

HKOS /is/ closer to the original than New Style:

Chiense Classical -> HKOS -> NS

>I read somewhere the explanation of why the four winds in Mah jong is
>not geographically correct. Why south is on the right of east. someone
>suggested it is looked from heaven as the game itself is heavenly.

>Compass is one of old chinese inventions. It is unconceivable for a
>chinese game to have incorrect geographic features pertinent to a well
>known invention. I believe the East seat is not meant to be a seat in
>the East. If it means a seat facing East, it solves the problem, or
>dosen't it ? The one facing south must be on its right.

It doesn't! Think carefully about it and draw a diagram. If East's
seat faces east, shouldn't South's seat face south too (instead of
being in the south)?

I think it is merely a combination of the customary direction of play
(namely, counter-clockwise) in Chinese card and tile games, and the
customary sequence of the four directions (namely, ESWN) in Chinese
language and culture.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


58    From: Cofa Tsui - view profile
Date: Mon, Dec 18 2000 10:33 am

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

(This may be repetitive. A former posting doesn't seem to show up.)

Cofa wrote:
>Although your above conjecture (#3) is meaningful, same conjecture
could
>be established in a "reverse" form.

Alan replied:

>That won't be plausible. Think about it. Adding the triplet-point

system and settlement between losers, and reducing pattern faan values
to make CC from HKOS? Why would anyone do that?

There could always be some reasons. Didn't you occasionally read from
this NG 'complaints' about the non-playability (or the like) of HKOS
because its simplicity? If there were complaints, there were always
chances that such complaints could be changed - that's why house rules
and deviations could occur. (Of course this is just joking: I don't know
the 'origin' of either CC or HKOS. Any statements without the support of
the 'origin' upon which the statements were based on, were just
estimations.)

Cofa wrote:
>Since HKOS and CC are so different
>from each other as you said

Alan replied:
That's not what I said. In fact, HKOS and CC are not too different from
each other, because HKOS has been developed mostly as a simplification
of CC.

Whether they are very similar or different, they are of two styles
because of the major scoring systems (namely: settling between losers in
CC but not in HKOS; East settles in double in CC while HKOS settles in
double with the discarder). One must also keep in track that we are
discussing about styles that should be as close as to styles that were
played in the 1920's, not in today's environments. Since there is the
lack of documentation describing HKOS, my guess about the play style of
HKOS above remains a guess only.

Cofa wrote:
>and since the lack of evidence to prove a
>concrete answer, it is still a good question as to whether they both
>were diverged over time from one other 'origin';
>and is still reasonable
>to question whether one form is derived from the other.

Alan said:

>Such conjecture has zero plausibility unless someone can suggest what

the "origin" might be like.

Alan, I 100% agree with your applying this fundamental principle "unless
someone can suggest what the 'origin' might be like" to my conjecture.
Likewise, why couldn't it be applied to your conjecture as well?

>In all likelihood, said "origin" would merely be a more primitive

version of Chinese Classical.

This could be possible, only if you wanted to suggest how the 'origin'
of the Chinese Classical could be like. (i.e., using the later facts to
guess some earlier things.) However, you could not THEN say that Chinese
Classical WAS THE ORIGIN, where all other forms (including HKOS) were
derived from. The later simply cannot stand, because the former
conjecture is yet to be proved.

Cheers!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com
http://www.deja.com/

Reply
==============================END OF MESSAGE=====


59    From: Alan Kwan - view profile
Date: Fri, Dec 22 2000 8:33 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

>>In fact, HKOS and CC are not too different from
>>each other, because HKOS has been developed mostly as a simplification
>>of CC.

On Mon, 18 Dec 2000 17:33:36 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>Whether they are very similar or different, they are of two styles
>because of the major scoring systems (namely: settling between losers in
>CC but not in HKOS; East settles in double in CC while HKOS settles in
>double with the discarder).

Both of these are actually /minor/ rules twitches (measuring by rules
complexity), despite their perhaps large resultant effect on the game
play. If we accept that HKOS is a simplified offspring of CC through
omitting the triplet-point counting, it would be a natural result to
drop settling between losers too: without triplet-points, what is
there to settle? (And if we accept my conjecture that the dropping of
triplet-point counting is fueled by the inflation of the going-out
bonus to 50 or 100 points, the same factor would make settling between
losers insignificant and not worth bothering doing.) Measuring by
rules complexity, changing from East-doubling to discarder-doubling is
an easy, small change (since it can be summed up in a few lines) which
any moderately experienced player can think of. Say if an expert is
annoyed by novices who discard "recklessly", it will be natural for
him to introduce and impose the discarder-doubling rule.

These differences are often highlighted simply because they are easily
recognizable. (For example, if one cites triplet-point counting as a
feature of CC, it cannot be understood by less knowledgable HKOS-only
players unless a discourse, possibly lengthy, of what triplet-points
are is also given.) But if we look at them from the viewpoint of
development of rules changes, these are both easy, natural changes.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply

==============================END OF MESSAGE=====



Why does kong have precedence over chow
60    From: Alan Kwan - view profile
Date: Mon, Dec 11 2000 3:32 am

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Sun, 10 Dec 2000 06:01:34 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>In article <90so73$1e...@nnrp1.deja.com>,
> toms...@sloperama.com wrote:
>> [...] there /is/ overwhelming evidence that the Classical
>> game is indeed the classical game, from which HKOS derived. Another
>> proponent of HKOS as "the correct original form" is David Li, who went
>> off to research his 2nd mah-jongg book. It would be interesting to
>> hear his arguments on this point.

>I am still not convinced, given my experience with this group that in
>many cases, when people said "rulebook" of mahjong, it was in fact a
>"reference book" about mahjong was referred.

That's no more than a verbal dispute. Anybody can write a book on
mahjong and call it a "rulebook", but that says nothing about its
correctness or authority.

Millington's book seems much better researched and much more reliable
than many a "rulebook".

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


61    From: Alan Kwan - view profile
Date: Fri, Dec 8 2000 10:57 pm

Email: t...@notmenetvigator.com (Alan Kwan)
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

On Sat, 09 Dec 2000 05:39:01 GMT, Cofa Tsui <cofat...@my-deja.com>
wrote:

>In HKOS, only the winning hand is scored and only the *elements* in a
>winning hand have its value and all elements have to be evaluated as a
>whole. In some case, a pung or kong in a hand may decrease the value of
>a hand rather than adding value to it.

This is exactly why David got his question. The simplifications in
HKOS obscure the original value of kong's, making it seem like a
superfluous act. Hence one would doubt the reason for giving it high
precedence.

"Live life with Heart." - Alan Kwan / t...@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core video game reviews)
Tarot Games Hong Kong: http://home.netvigator.com/~tarot/com
(please remove anti-spam section "notme" from mailing address)

Reply
==============================END OF MESSAGE=====


62    From: Cofa Tsui - view profile
Date: Fri, Dec 8 2000 9:23 pm

Email: Cofa Tsui <cofat...@my-deja.com>
Groups: rec.games.mahjong
Not yet ratedRating:
show options
Reply | Reply to Author | Forward | Print | Individual Message | Show original | Report Abuse | Find messages by this author

In article <90r1du$md...@nnrp1.deja.com>,

d...@my-deja.com wrote:

> > (A) "Pung and Kong are the same one act (by claiming a discard)."
This
> > is easy to understand why Kong has priority over "chow".

> But it can be argued that pung and kong are NOT the same act. With a
> pung, the player is completing a triplet that (s)he otherwise could
not
> have completed without claiming the discarded tile. But with a kong,
> the player alreay has the triplet in his/her hand, and therefore it is
> not necessary to claim the discarded tile. Also with a kong, the
> player draws a replacement tile from the wall, which is not done with
a
> pung. So the two acts are not the same.

While d_lau's question can be answered from different points of view, my
answer was based on the *neutralized nature* of the acts involved. If
"pung" or "kong" is to be declared to claim a discard, only EITHER one
"pung" OR one "kong" can be declared (including "change of mind"
scenarios), and by ONE SAME PLAYER. Therefore, when "kong" and "chow"
are compared as per the subject question, and when finishing one's turn
of act is concerned, "kong" is the same as a "pung", regardless which
one is necessary.

> I think Alan's explanation that a kong scores higher in classical is
> more acceptable.

It's hard to compare two answers which are based on two different
systems .

- Hide quoted text -
- Show quoted text -

> > (B) "The more players are allowed for an act, the higher priority
the
> > act shall have." All players can declare a "pung" or a "kong" but
only
> > one player can declare a "chow".

> I'll have to think about this one. My intuitive reaction would say
> preference should be given to acts where the chance are lower. In
> other words, a chow can only be made with the discard from your upper
> player, while a pung can be claimed from a discard from any player.
So
> in theory, it is easier to make a pung than a chow, so the chow should
> have higher priority. Also it is much harder to form a chow after a
> pung was made of the needed tile (assuming a single chance chow, you
> are limited to picking the tile yourself or lucky enough to have your
> upper player discard it again), while the chance of making a pung
after
> a chow is higher because you can claim a discard from any player (or
> draw it yourself).

You might have your point, but the play normally does not go that way.
(i.e., The play accepts that "pung" has priority over "chow", hence your
point simply cannot stand.) Besides, my answer does not refer to
whether an act is easier or harder.

Cheers!

--
COFA TSUI
"IMJ Rules" - Answers your questions about rule, ALL BY ONE RULEBOOK
- Now available in PDF format (download file from IMJ Web Site).
<http://www.cofatsui.com/mahjong.html>

Sent via Deja.com http://www.deja.com/
Before you buy.

Reply
==============================END OF MESSAGE=====
^ | Home