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Kong Question - When Can I Kong?
(Initiated message 20 May 1999 - Newsgroups: rec.games.mahjong / File [maiarchives007])


From: youngs3@cii3130-20.rcs.rpi.edu (Stephen Young +d'Artagnan+)
Subject: A question on Kongs...
Date: 20 May 1999 00:00:00 GMT
Message-ID: <7i0389$3ab@cii3130-20.rcs.rpi.edu>
Organization: Rensselaer Polytechnic Institute, Troy, NY.
Newsgroups: rec.games.mahjong


Hello,

I've been playing Hong Kong style mahjongg for a little while
as closely as possible to the rules and scoring system in the software
from Nine Dragons... However there's a little question that I have
which is continuously caused debate with the people I play with...

In reference to a Kong...
In the rare case that someone is dealt 4 of a kind of a suit on the
original deal... can that player claim a kong before the game even
starts?

I've been arguing fruitlessly with people lately that you can only kong
tiles that have been a] discarded and you have the other 3 concealed
and b] drawing the 4th from the wall and ONLY at that time... as in
you can't save the fourth and use your "kong" later if you don't like
what you've picked up...

*sigh* problem is that no where have I found a description explaining
how to handle Kong's dealt on the original deal...

Am I wrong or right? What's the actual ruling on this one folks. And
where if possible can I point people to?

Thanks in advance
Stephen Young
youngs3@rpi.edu
*************************************End of message


From: tarot@notmenetvigator.com (Alan Kwan)
Subject: Re: A question on Kongs...
Date: 20 May 1999 00:00:00 GMT
Message-ID: <37439245.4723041@news.netvigator.com>
References: <7i0389$3ab@cii3130-20.rcs.rpi.edu>
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Newsgroups: rec.games.mahjong

On 20 May 1999 00:32:09 -0400, youngs3@cii3130-20.rcs.rpi.edu (Stephen
Young +d'Artagnan+) wrote:

> I've been playing Hong Kong style mahjongg for a little while
>as closely as possible to the rules and scoring system in the software
>from Nine Dragons... However there's a little question that I have
>which is continuously caused debate with the people I play with...
>
>In reference to a Kong...
>In the rare case that someone is dealt 4 of a kind of a suit on the
>original deal... can that player claim a kong before the game even
>starts?

This is not really rare.

>I've been arguing fruitlessly with people lately that you can only kong
>tiles that have been a] discarded and you have the other 3 concealed
>and b] drawing the 4th from the wall and ONLY at that time... as in
>you can't save the fourth and use your "kong" later if you don't like
>what you've picked up...

IMHO, the argument that kongs 'should' be restricted to be allowed
only upon the moment of acquisition, or rules based directly or
loosely on said argument, are incorrect. It is nothing but a
misconception brought about by poorly written statements attempting to
explain the rules of the game. (Imprecise staments like "'When' you
have 3 identical tiles in your hand and you draw a 4th, you may
declare a concealed kong ...") The principle should be that a
"concealed kong" or a "small exposed kong" (adding a 4th tile from the
hand to an exposed pung) is allowed 'any time' provided that the
player is in possession of the required tiles, but for the sake of
streamlining game play (sequence of play/game structure issues), the
action is restricted to "one's turn" in practice.

In other words, saving 4 identical tiles in the hand and declaring the
kong later is allowed not because "it cannot be verified whether the
kong contains the newly drawn tile", but because it is on principle
allowed, period.

You have complete freedom as to how and when you use the playable
tiles (i.e. tiles excluding flowers) in your hand, while the claiming
of discards is limited to one moment.

>*sigh* problem is that no where have I found a description explaining
>how to handle Kong's dealt on the original deal...

It is allowed, period. The question of (when said tiles are held by
someone other than East) whether it can be done before the first
discard, or one has to wait until one's first turn, may vary among
different players, though I think the latter is more commonly used
today.

>Am I wrong or right? What's the actual ruling on this one folks. And
>where if possible can I point people to?

This is one of the most debated MJ rules ...

http://www.mahjong.or.jp/rule/ans/ans89.html

That article may shed some insight on the topic. It explains the
reason why one is not allowed to declare a concealed kong immediately
after claiming a discard in Modern Japanese MJ, which is other than
the 'misconception' mentioned above.

"Live life with Heart." - Alan Kwan / tarot@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core game reviews)
DS Editor - http://www.dimension-s.com
(please remove anti-spam section "notme" from mailing address)
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From: "J. R. Fitch"
Subject: Re: A question on Kongs...
Date: 20 May 1999 00:00:00 GMT
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Stephen Young +d'Artagnan+ wrote:
>
> Hello,
>
> I've been playing Hong Kong style mahjongg for a little while
> as closely as possible to the rules and scoring system in the software
> from Nine Dragons... However there's a little question that I have
> which is continuously caused debate with the people I play with...
>
> In reference to a Kong...
> In the rare case that someone is dealt 4 of a kind of a suit on the
> original deal... can that player claim a kong before the game even
> starts?
>
> I've been arguing fruitlessly with people lately that you can only kong
> tiles that have been a] discarded and you have the other 3 concealed
> and b] drawing the 4th from the wall and ONLY at that time... as in
> you can't save the fourth and use your "kong" later if you don't like
> what you've picked up...
>
> *sigh* problem is that no where have I found a description explaining
> how to handle Kong's dealt on the original deal...
>
> Am I wrong or right? What's the actual ruling on this one folks. And
> where if possible can I point people to?

Yes, Kongs may be created from 4 tiles which are
already in your hand, and as Alan has said, it is
most commonly ruled that you must wait until your
turn.

The 'Pick' menu in HKMJ allows you to:

- Kong a freshly picked tile, or
- Kong 4 tiles already in your hand, or
- convert a melded Pong to a Kong using the picked
tile or a tile already in your hand.
--
J. R. Fitch
Nine Dragons Software
351 Ulloa Street
San Francisco,
California 94127
415.664.3474 v.
415.564.3161 f.
http://www.ninedragons.com
jrfitch@ninedragons.com
*************************************End of message


From: tarot@notmenetvigator.com (Alan Kwan)
Subject: Re: A question on Kongs...
Date: 20 May 1999 00:00:00 GMT
Message-ID: <374438d4.3472865@news.netvigator.com>
References: <7i0389$3ab@cii3130-20.rcs.rpi.edu> <37440F0D.8DD95C60@ninedragons.com>
Organization: Netvigator
Newsgroups: rec.games.mahjong

On Thu, 20 May 1999 06:33:01 -0700, "J. R. Fitch"
wrote:

>Stephen Young +d'Artagnan+ wrote:
>>
>> In reference to a Kong...
>> In the rare case that someone is dealt 4 of a kind of a suit on the
>> original deal... can that player claim a kong before the game even
>> starts?
>
>Yes, Kongs may be created from 4 tiles which are
>already in your hand, and as Alan has said, it is
>most commonly ruled that you must wait until your
>turn.

Actually, I'm not very sure whether the "correct" (Classical) rules
allow making a kong at the very start of a game, but IMO the common
rule is good enough.

There is a reason that the timing in which concealed kongs (and "small
exposed kongs") are allowed (in general) is during one's turn.
Between the principle that they should be allowed 'any time' and the
desire to have a streamlined, structured sequence-of-play, it is
desirable to allow kongs when and only when they are most useful. On
one's turn, the supplement tile makes a significant difference because
one is about to discard. Seeing the supplement tile gives one more
information for choosing the best discard, and one can also throw the
supplement tile if it is no good. The supplement tile frequently
impacts the play, so one should be allowed to kong on his turn in
accordance with the spirit of the principle.

OTOH, allowing one to make a concealed kong during other times (such
as at the very start) is less likely to make a difference. True, one
may get a 'good' supplement tile which in turn allows him to claim a
discard before his next turn, but the likelihood is low: it makes a
real difference only /if/ the supplement tile is good *and* /if/ the
discard to be claimed is actually discarded before the player's next
turn. (Compare with the certainty that one /is/ going to choose and
make a discard on one's turn.) Because it is not very likely to
impact the game, the common rule gets adopted because it makes matters
simple.

"Live life with Heart." - Alan Kwan / tarot@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core game reviews)
DS Editor - http://www.dimension-s.com
(please remove anti-spam section "notme" from mailing address)
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From: nater001@wxs.nl (Feico Nater)
Subject: Re: A question on Kongs...
Date: 21 May 1999 00:00:00 GMT
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On 20 May 1999 00:32:09 -0400, youngs3@cii3130-20.rcs.rpi.edu (Stephen Young
+d'Artagnan+) wrote in rec.games.mahjong:

>In reference to a Kong...
>In the rare case that someone is dealt 4 of a kind of a suit on the
>original deal... can that player claim a kong before the game even
>starts?
>
>I've been arguing fruitlessly with people lately that you can only kong
>tiles that have been a] discarded and you have the other 3 concealed
>and b] drawing the 4th from the wall and ONLY at that time... as in
>you can't save the fourth and use your "kong" later if you don't like
>what you've picked up...

I am not sure what you can do when the kong is dealt at the beginning of the
game.

One principle is that you meld a kong immediately after acquiring it by drawing
from the wall. Another principle is that nobody will know that the drawn tile is
among the melded tiles, and it could be that you had the four equal tiles from
the outset of the game.

This means that you can draw a tile, put it in your hand, take four equal tiles
from your hand and meld a closed kong. It doesn't matter whether the kong
includes the drawn tile.

You can also meld a kong, draw a loose tile, meld another kong, draw another
loose tile, etc.

But you cannot meld a kong after melding a chow or pung.

--
Feico Nater, Netherlands
http://home.wxs.nl/~taaleffect
---
In matters of commerce the fault of the Dutch
is offering too little and asking too much.
*************************************End of message


From: tarot@notmenetvigator.com (Alan Kwan)
Subject: Re: A question on Kongs...
Date: 21 May 1999 00:00:00 GMT
Message-ID: <374556d6.2147461@news.netvigator.com>
References: <7i0389$3ab@cii3130-20.rcs.rpi.edu> <37475f86.49445123@news.wxs.nl>
Organization: Netvigator
Newsgroups: rec.games.mahjong

On Fri, 21 May 1999 05:29:57 GMT, nater001@wxs.nl (Feico Nater) wrote:

>On 20 May 1999 00:32:09 -0400, youngs3@cii3130-20.rcs.rpi.edu (Stephen Young
>+d'Artagnan+) wrote in rec.games.mahjong:
>
>>In reference to a Kong...
>>In the rare case that someone is dealt 4 of a kind of a suit on the
>>original deal... can that player claim a kong before the game even
>>starts?
>>
>>I've been arguing fruitlessly with people lately that you can only kong
>>tiles that have been a] discarded and you have the other 3 concealed
>>and b] drawing the 4th from the wall and ONLY at that time... as in
>>you can't save the fourth and use your "kong" later if you don't like
>>what you've picked up...
>
>I am not sure what you can do when the kong is dealt at the beginning of the
>game.
>
>One principle is that you meld a kong immediately after acquiring it by drawing
>from the wall. Another principle is that nobody will know that the drawn tile is
>among the melded tiles, and it could be that you had the four equal tiles from
>the outset of the game.

IMO, the first "principle" should be subject to questioning.

In mahjong, one has complete freedom as to how and when he uses the
playable tiles in his hand. For example, when I hold C-2234 and I
draw a C2, I do not have to decide whether the tile is being used to
form a C2 triplet or a C-234 sequence right away. Then when I draw
yet another C2, why am I supposed to decide right away whether it is
to be kong'ed or not? If I can put the third C2 into a sequence and
then change my mind later and put it into a triplet, why am I not
supposed to be allowed to put the fourth C2 into a sequence and change
my mind later and make a kong?

Melding a concealed kong should not be compared with claiming
discards. Claiming a discard is limited to one moment because a
discard is being claimed. Melding a concealed kong should not be
limited to one moment because no discard is being claimed.

So I maintain that the reason that making a kong with hand tiles other
than the newly drawn tile is allowed is not because "nobody will know
..." (actually, there is a mechanism, which has been there since
Classical, to verify it if it is supposed to be verified), but rather
because it is allowed by the principle that one has freedom in playing
his hand tiles, that concealed kongs are allowed 'any time' rather
than only at the moment of acquisition (but restricted to one's turn
for practical reasons).

>But you cannot meld a kong after melding a chow or pung.

The Japanese article on Mahjong Walker (see my previous reply for the
link) explicitly mentions that "in Chinese mahjong, there is the rule
that melding a kong is allowed after a chow or pung".

"Live life with Heart." - Alan Kwan / tarot@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core game reviews)
DS Editor - http://www.dimension-s.com
(please remove anti-spam section "notme" from mailing address)
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From: "Tom Sloper"
Subject: Re: A question on Kongs...
Date: 21 May 1999 00:00:00 GMT
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Feico Nater, after a prolonged period of silence at the newsgroup, wrote:
>>But you cannot meld a kong after melding a chow or pung.

Alan Kwan responded:
>The Japanese article on Mahjong Walker (see my previous reply for the
>link) explicitly mentions that "in Chinese mahjong, there is the rule
>that melding a kong is allowed after a chow or pung".

Quite right. Here is the sequence of events:

0. Player W is already holding 222234 in the hand, along with another 2 or
more incomplete sets.
1. Player S discards a tile which completes one of W's incomplete sets.
2. W chows or pongs South's tile.
3. W decides to expose the kong of 2s, and does so.
4. W takes a loose tile from the back of the wall (or from the kong box,
depending on which rules are in use and which terminology is in use).
5. W discards a tile (perhaps breaking up the now-incomplete 3-4 set).

--
Tom Sloper, Activision
Executive Producer, Shanghai
tsloper@activision.com
http://www.activision.com/games/dynasty
(Opinions expressed are mine, not those of my employer)
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From: tarot@notmenetvigator.com (Alan Kwan)
Subject: Re: A question on Kongs...
Date: 21 May 1999 00:00:00 GMT
Message-ID: <3745ef9a.1559048@news.netvigator.com>
References: <7i0389$3ab@cii3130-20.rcs.rpi.edu> <37475f86.49445123@news.wxs.nl> <374556d6.2147461@news.netvigator.com> <7i445i$icd$1@news.cerf.net>
Organization: Netvigator
Newsgroups: rec.games.mahjong

On Fri, 21 May 1999 10:11:50 -0700, "Tom Sloper"
wrote:

>Feico Nater, after a prolonged period of silence at the newsgroup, wrote:
>>>But you cannot meld a kong after melding a chow or pung.
>
>Alan Kwan responded:
>>The Japanese article on Mahjong Walker (see my previous reply for the
>>link) explicitly mentions that "in Chinese mahjong, there is the rule
>>that melding a kong is allowed after a chow or pung".
>
>Quite right. Here is the sequence of events:
>
>0. Player W is already holding 222234 in the hand, along with another 2 or
>more incomplete sets.
>1. Player S discards a tile which completes one of W's incomplete sets.
>2. W chows or pongs South's tile.
>3. W decides to expose the kong of 2s, and does so.
>4. W takes a loose tile from the back of the wall (or from the kong box,
>depending on which rules are in use and which terminology is in use).
>5. W discards a tile (perhaps breaking up the now-incomplete 3-4 set).

The sequence is correct. Though in practice, 222234 is not a pattern
one would normally kong from. ^_^

More realistically, one may be holding 22224 or 2222345 and hoping to
get a 3 or 13456 respectively, but he kongs the 2 when he has run out
of unconnected, useless tiles to discard.

"Live life with Heart." - Alan Kwan / tarot@notmenetvigator.com
http://home.netvigator.com/~tarot (hard-core game reviews)
DS Editor - http://www.dimension-s.com
(please remove anti-spam section "notme" from mailing address)
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From: Cofa Tsui
Subject: Re: A question on Kongs...
Date: 22 May 1999 00:00:00 GMT
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In article <7i0389$3ab@cii3130-20.rcs.rpi.edu>,
youngs3@cii3130-20.rcs.rpi.edu (Stephen Young +d'Artagnan+) wrote:
>
> Hello,
>
> I've been playing Hong Kong style mahjongg for a little while
> as closely as possible to the rules and scoring system in the software
> from Nine Dragons... However there's a little question that I have
> which is continuously caused debate with the people I play with...
>
> In reference to a Kong...
> In the rare case that someone is dealt 4 of a kind of a suit on the
> original deal... can that player claim a kong before the game even
> starts?


Hi Stephen,

If you want answers as close to HK style as possible, the following
might help resolve your debate:

1. The first move (turn, etc.) always belongs to the Jonga (Dealer, or
East, etc.) of a Game. A player other than the Jonga having four
identical tiles in hand in the beginning of a Game, simply, cannot kong.


>
> I've been arguing fruitlessly with people lately that you can only
kong
> tiles that have been a] discarded and you have the other 3 concealed
> and b] drawing the 4th from the wall and ONLY at that time... as in
> you can't save the fourth and use your "kong" later if you don't like
> what you've picked up...
>

2. According to rules as close to HK style as possible, the answers to
your questions are:

Q(a): correct.

Q(b): wrong. (When you have just drawn the 4th identical tiles of your
hand, you can kong it right away, OR, keep all 4 identical tiles in hand
and any time when you have just drawn a tile again, kong at that time.)

3. If you have just drawn a tile and decide to kong, the Kong you make
is different from the type of Kong you make upon a discarded tile.


> *sigh* problem is that no where have I found a description explaining
> how to handle Kong's dealt on the original deal...
>
> Am I wrong or right? What's the actual ruling on this one folks. And
> where if possible can I point people to?
>

4. There are many aspects of a Kong AND of making a Kong. You could
hardly find one single book (whether a rulebook or a book simply
describing the game) that could give you ALL answers about Kong -
answers that can be based on all rules from within the same book.

5. Despite the possibility of many variations you may find in different
situations (discussions without written rules to rely on) or among
rulebooks (books that provide "rules" but when problem arises, the
"rules" of the SAME BOOK itself could not provide an answer - therefore
the reader has to look for answers from "other rules"), the rulebook
International Mahjong Rules (IMJ Rules) has all the rules, in writing
and from within the same book, that will give you all the answers about
Kong (and others). Try it.


--
COFA TSUI
IMJ Rules, the world's 1st full version mahjong rules
http://www.cofatsui.com/mahjong.html


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